3 writes to _encodedPath
System.Net.Sockets (3)
System\Net\Sockets\UnixDomainSocketEndPoint.cs (3)
55
_encodedPath
= new byte[bufferLength];
73
_encodedPath
= new byte[socketAddress.Length - s_nativePathOffset];
93
_encodedPath
= Array.Empty<byte>();
10 references to _encodedPath
System.Net.Sockets (10)
System\Net\Sockets\UnixDomainSocketEndPoint.cs (9)
56
int bytesEncoded = Encoding.UTF8.GetBytes(path, 0, path.Length,
_encodedPath
, 0);
74
for (int i = 0; i <
_encodedPath
.Length; i++)
76
_encodedPath
[i] = socketAddress[s_nativePathOffset + i];
80
int length =
_encodedPath
.Length;
81
if (!IsAbstract(
_encodedPath
))
84
while (
_encodedPath
[length - 1] == 0)
89
_path = Encoding.UTF8.GetString(
_encodedPath
, 0, length);
104
for (int index = 0; index <
_encodedPath
.Length; index++)
106
result[s_nativePathOffset + index] =
_encodedPath
[index];
System\Net\Sockets\UnixDomainSocketEndPoint.Unix.cs (1)
34
new SocketAddress(AddressFamily.Unix, s_nativePathOffset +
_encodedPath
.Length);