1 write to _buffer
System.Net.Sockets (1)
System\Net\Sockets\SocketAsyncEngine.Unix.cs (1)
194
fixed (Interop.Sys.SocketEvent** bufferPtr = &
_buffer
)
3 references to _buffer
System.Net.Sockets (3)
System\Net\Sockets\SocketAsyncEngine.Unix.cs (3)
338
if (
_buffer
!= null)
340
Interop.Sys.FreeSocketEventBuffer(
_buffer
);
361
Buffer = engine.
_buffer
;