1 write to _buffer
System.Net.Sockets (1)
System\Net\Sockets\SocketAsyncEngine.Unix.cs (1)
164fixed (Interop.Sys.SocketEvent** bufferPtr = &_buffer)
3 references to _buffer
System.Net.Sockets (3)
System\Net\Sockets\SocketAsyncEngine.Unix.cs (3)
308if (_buffer != null) 310Interop.Sys.FreeSocketEventBuffer(_buffer); 332Buffer = engine._buffer;