1 write to _isBroadcast
System.Net.Sockets (1)
System\Net\Sockets\UDPClient.cs (1)
266_isBroadcast = true;
1 reference to _isBroadcast
System.Net.Sockets (1)
System\Net\Sockets\UDPClient.cs (1)
262if (_clientSocket != null && !_isBroadcast && !_isBroadcastSetByUser && IsBroadcast(ipAddress))