35 references to QueueState
System.Net.Sockets (35)
System\Net\Sockets\SocketAsyncContext.Unix.cs (35)
780
private
QueueState
_state; // See above
803
_state =
QueueState
.Ready;
819
Debug.Assert(sizeof(
QueueState
) == sizeof(int));
820
QueueState
state = (
QueueState
)Volatile.Read(ref Unsafe.As<
QueueState
, int>(ref _state));
823
bool isReady = state ==
QueueState
.Ready || state ==
QueueState
.Stopped;
854
case
QueueState
.Ready:
865
_state =
QueueState
.Waiting;
866
goto case
QueueState
.Waiting;
868
case
QueueState
.Waiting:
869
case
QueueState
.Processing:
897
case
QueueState
.Stopped:
958
case
QueueState
.Ready:
964
case
QueueState
.Waiting:
975
_state =
QueueState
.Processing;
979
case
QueueState
.Processing:
985
case
QueueState
.Stopped:
1040
if (_state ==
QueueState
.Stopped)
1048
Debug.Assert(_state ==
QueueState
.Processing, $"_state={_state} while processing queue!");
1068
if (_state ==
QueueState
.Stopped)
1076
Debug.Assert(_state ==
QueueState
.Processing, $"_state={_state} while processing queue!");
1087
_state =
QueueState
.Waiting;
1100
if (_state ==
QueueState
.Stopped)
1107
Debug.Assert(_state ==
QueueState
.Processing, $"_state={_state} while processing queue!");
1115
_state =
QueueState
.Ready;
1144
if (_state ==
QueueState
.Stopped)
1169
if (_state ==
QueueState
.Processing)
1175
_state =
QueueState
.Ready;
1183
else if (_state ==
QueueState
.Waiting)
1187
_state =
QueueState
.Ready;
1220
Debug.Assert(_state !=
QueueState
.Stopped);
1226
Debug.Assert(_state !=
QueueState
.Stopped);
1228
_state =
QueueState
.Stopped;