1 write to _remoteEndPoint
System.Net.Sockets (1)
System\Net\Sockets\UdpReceiveResult.cs (1)
27_remoteEndPoint = remoteEndPoint;
4 references to _remoteEndPoint
System.Net.Sockets (4)
System\Net\Sockets\UdpReceiveResult.cs (4)
48return _remoteEndPoint; 58return (_buffer != null) ? (_buffer.GetHashCode() ^ _remoteEndPoint.GetHashCode()) : 0; 76return object.Equals(_buffer, other._buffer) && object.Equals(_remoteEndPoint, other._remoteEndPoint);