1 write to _streamSocket
System.Net.Sockets (1)
System\Net\Sockets\NetworkStream.cs (1)
66_streamSocket = socket;
20 references to _streamSocket
System.Net.Sockets (20)
System\Net\Sockets\NetworkStream.cs (20)
85public Socket Socket => _streamSocket; 123int timeout = (int)_streamSocket.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout)!; 150int timeout = (int)_streamSocket.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout)!; 179return _streamSocket.Available != 0; 240return _streamSocket.Receive(buffer, offset, count, 0); 265return _streamSocket.Receive(buffer, SocketFlags.None); 312_streamSocket.Send(buffer, offset, count, SocketFlags.None); 338_streamSocket.Send(buffer, SocketFlags.None); 409_streamSocket.InternalShutdown(SocketShutdown.Both); 410_streamSocket.Close(_closeTimeout); 446return _streamSocket.BeginReceive( 477return _streamSocket.EndReceive(asyncResult); 513return _streamSocket.BeginSend( 540_streamSocket.EndSend(asyncResult); 574return _streamSocket.ReceiveAsync( 597return _streamSocket.ReceiveAsync( 635return _streamSocket.SendAsyncForNetworkStream( 657return _streamSocket.SendAsyncForNetworkStream( 699_streamSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, timeout, silent); 708_streamSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, timeout, silent);