1 write to _streamSocket
System.Net.Sockets (1)
System\Net\Sockets\NetworkStream.cs (1)
66_streamSocket = socket;
20 references to _streamSocket
System.Net.Sockets (20)
System\Net\Sockets\NetworkStream.cs (20)
85public Socket Socket => _streamSocket; 121int timeout = (int)_streamSocket.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout)!; 144int timeout = (int)_streamSocket.GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout)!; 171return _streamSocket.Available != 0; 230return _streamSocket.Receive(buffer, offset, count, 0); 253return _streamSocket.Receive(buffer, SocketFlags.None); 296_streamSocket.Send(buffer, offset, count, SocketFlags.None); 320_streamSocket.Send(buffer, SocketFlags.None); 391_streamSocket.InternalShutdown(SocketShutdown.Both); 392_streamSocket.Close(_closeTimeout); 426return _streamSocket.BeginReceive( 455return _streamSocket.EndReceive(asyncResult); 489return _streamSocket.BeginSend( 514_streamSocket.EndSend(asyncResult); 548return _streamSocket.ReceiveAsync( 571return _streamSocket.ReceiveAsync( 609return _streamSocket.SendAsyncForNetworkStream( 631return _streamSocket.SendAsyncForNetworkStream( 671_streamSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, timeout, silent); 680_streamSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, timeout, silent);