4 writes to Buffer
System.Net.Sockets (4)
System\Net\Sockets\SocketAsyncContext.Unix.cs (4)
76operation.Buffer = default; 1568Buffer = buffer.Slice(sentBytes), 1960Buffer = buffer, 2024operation.Buffer = buffer;
5 references to Buffer
System.Net.Sockets (5)
System\Net\Sockets\SocketAsyncContext.Unix.cs (5)
374return SocketPal.TryCompleteSendTo(context._socket, Buffer.Span, null, ref bufferIndex, ref Offset, ref Count, Flags, SocketAddress.Span, ref BytesTransferred, out ErrorCode); 660if (result && ErrorCode == SocketError.Success && Buffer.Length > 0) 662SocketError error = context.SendToAsync(Buffer, 0, Buffer.Length, SocketFlags.None, Memory<byte>.Empty, ref BytesTransferred, Callback!, default); 677Memory<byte> buffer = Buffer;