4 writes to _acceptSocket
System.Net.Sockets (4)
System\Net\Sockets\SocketAsyncEventArgs.cs (3)
109set { _acceptSocket = value; } 906_acceptSocket = _currentSocket.UpdateAcceptSocket(_acceptSocket!, _currentSocket._rightEndPoint!.Create(remoteSocketAddress)); 920_acceptSocket = null;
System\Net\Sockets\SocketAsyncEventArgs.Unix.cs (1)
357_acceptSocket = acceptedSocket;
8 references to _acceptSocket
System.Net.Sockets (8)
System\Net\Sockets\SocketAsyncEventArgs.cs (5)
108get { return _acceptSocket; } 906_acceptSocket = _currentSocket.UpdateAcceptSocket(_acceptSocket!, _currentSocket._rightEndPoint!.Create(remoteSocketAddress)); 912NetEventSource.Accepted(_acceptSocket, _acceptSocket.RemoteEndPoint, _acceptSocket.LocalEndPoint);
System\Net\Sockets\SocketAsyncEventArgs.Unix.cs (3)
354if (_acceptSocket is null) 362_acceptSocket.DisposeHandle(); 363_acceptSocket.CopyStateFromSource(acceptedSocket);