4 writes to _acceptSocket
System.Net.Sockets (4)
System\Net\Sockets\SocketAsyncEventArgs.cs (3)
109
set {
_acceptSocket
= value; }
906
_acceptSocket
= _currentSocket.UpdateAcceptSocket(_acceptSocket!, _currentSocket._rightEndPoint!.Create(remoteSocketAddress));
920
_acceptSocket
= null;
System\Net\Sockets\SocketAsyncEventArgs.Unix.cs (1)
357
_acceptSocket
= acceptedSocket;
8 references to _acceptSocket
System.Net.Sockets (8)
System\Net\Sockets\SocketAsyncEventArgs.cs (5)
108
get { return
_acceptSocket
; }
906
_acceptSocket = _currentSocket.UpdateAcceptSocket(
_acceptSocket
!, _currentSocket._rightEndPoint!.Create(remoteSocketAddress));
912
NetEventSource.Accepted(
_acceptSocket
,
_acceptSocket
.RemoteEndPoint,
_acceptSocket
.LocalEndPoint);
System\Net\Sockets\SocketAsyncEventArgs.Unix.cs (3)
354
if (
_acceptSocket
is null)
362
_acceptSocket
.DisposeHandle();
363
_acceptSocket
.CopyStateFromSource(acceptedSocket);