4 writes to _acceptSocket
System.Net.Sockets (4)
System\Net\Sockets\SocketAsyncEventArgs.cs (3)
109
set {
_acceptSocket
= value; }
1020
_acceptSocket
= _currentSocket.UpdateAcceptSocket(_acceptSocket!, remoteEndPoint);
1034
_acceptSocket
= null;
System\Net\Sockets\SocketAsyncEventArgs.Unix.cs (1)
357
_acceptSocket
= acceptedSocket;
7 references to _acceptSocket
System.Net.Sockets (7)
System\Net\Sockets\SocketAsyncEventArgs.cs (4)
108
get { return
_acceptSocket
; }
1020
_acceptSocket = _currentSocket.UpdateAcceptSocket(
_acceptSocket
!, remoteEndPoint);
1026
NetEventSource.Accepted(
_acceptSocket
, remoteEndPoint,
_acceptSocket
.LocalEndPoint);
System\Net\Sockets\SocketAsyncEventArgs.Unix.cs (3)
354
if (
_acceptSocket
is null)
362
_acceptSocket
.DisposeHandle();
363
_acceptSocket
.CopyStateFromSource(acceptedSocket);