File: System\Net\NetworkStreamWrapper.cs
Web Access
Project: src\src\libraries\System.Net.Requests\src\System.Net.Requests.csproj (System.Net.Requests)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using System.IO;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
 
namespace System.Net
{
    internal class NetworkStreamWrapper : Stream
    {
        private NetworkStream _networkStream;
 
        internal NetworkStreamWrapper(NetworkStream stream)
        {
            _networkStream = stream;
        }
 
        protected bool UsingSecureStream
        {
            get
            {
                return (_networkStream is TlsStream);
            }
        }
 
        internal IPAddress ServerAddress
        {
            get
            {
                return ((IPEndPoint)Socket.RemoteEndPoint!).Address;
            }
        }
 
        internal Socket Socket
        {
            get
            {
                return _networkStream.Socket;
            }
        }
 
        internal NetworkStream NetworkStream
        {
            get
            {
                return _networkStream;
            }
            set
            {
                _networkStream = value;
            }
        }
 
        public override bool CanRead
        {
            get
            {
                return _networkStream.CanRead;
            }
        }
 
        public override bool CanSeek
        {
            get
            {
                return _networkStream.CanSeek;
            }
        }
 
        public override bool CanWrite
        {
            get
            {
                return _networkStream.CanWrite;
            }
        }
 
        public override bool CanTimeout
        {
            get
            {
                return _networkStream.CanTimeout;
            }
        }
 
        public override int ReadTimeout
        {
            get
            {
                return _networkStream.ReadTimeout;
            }
            set
            {
                _networkStream.ReadTimeout = value;
            }
        }
 
        public override int WriteTimeout
        {
            get
            {
                return _networkStream.WriteTimeout;
            }
            set
            {
                _networkStream.WriteTimeout = value;
            }
        }
 
        public override long Length
        {
            get
            {
                return _networkStream.Length;
            }
        }
 
        public override long Position
        {
            get
            {
                return _networkStream.Position;
            }
            set
            {
                _networkStream.Position = value;
            }
        }
 
        public override long Seek(long offset, SeekOrigin origin)
        {
            return _networkStream.Seek(offset, origin);
        }
 
        public override int Read(byte[] buffer, int offset, int size)
        {
            return _networkStream.Read(buffer, offset, size);
        }
 
        public override void Write(byte[] buffer, int offset, int size)
        {
            _networkStream.Write(buffer, offset, size);
        }
 
        protected override void Dispose(bool disposing)
        {
            try
            {
                if (disposing)
                {
                    // no timeout so that socket will close gracefully
                    CloseSocket();
                }
            }
            finally
            {
                base.Dispose(disposing);
            }
        }
 
        internal void CloseSocket()
        {
            _networkStream.Close();
        }
 
        public void Close(int timeout)
        {
            _networkStream.Close(timeout);
        }
 
        public override IAsyncResult BeginRead(byte[] buffer, int offset, int size, AsyncCallback? callback, object? state)
        {
            return _networkStream.BeginRead(buffer, offset, size, callback, state);
        }
 
        public override int EndRead(IAsyncResult asyncResult)
        {
            return _networkStream.EndRead(asyncResult);
        }
 
        public override Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
        {
            return _networkStream.ReadAsync(buffer, offset, count, cancellationToken);
        }
 
        public override ValueTask<int> ReadAsync(Memory<byte> buffer, CancellationToken cancellationToken = default)
        {
            return _networkStream.ReadAsync(buffer, cancellationToken);
        }
 
        public override IAsyncResult BeginWrite(byte[] buffer, int offset, int size, AsyncCallback? callback, object? state)
        {
            return _networkStream.BeginWrite(buffer, offset, size, callback, state);
        }
 
        public override void EndWrite(IAsyncResult asyncResult)
        {
            _networkStream.EndWrite(asyncResult);
        }
 
        public override Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
        {
            return _networkStream.WriteAsync(buffer, offset, count, cancellationToken);
        }
 
        public override ValueTask WriteAsync(ReadOnlyMemory<byte> buffer, CancellationToken cancellationToken = default)
        {
            return _networkStream.WriteAsync(buffer, cancellationToken);
        }
 
        public override void Flush()
        {
            _networkStream.Flush();
        }
 
        public override Task FlushAsync(CancellationToken cancellationToken)
        {
            return _networkStream.FlushAsync(cancellationToken);
        }
 
        public override void SetLength(long value)
        {
            _networkStream.SetLength(value);
        }
 
        internal void SetSocketTimeoutOption(int timeout)
        {
            _networkStream.ReadTimeout = timeout;
            _networkStream.WriteTimeout = timeout;
        }
    }
} // System.Net