2 writes to _socket
System.Net.NameResolution (2)
System\Net\DnsSocket.cs (2)
58
_socket
= s_socketConstructor.Invoke(new object[]
75
_socket
= CreateSocket(safeHandle);
13 references to _socket
System.Net.NameResolution (13)
System\Net\DnsSocket.cs (13)
80
public int SendTimeout { set => SetSendTimeout(
_socket
, value); }
82
public int ReceiveTimeout { set => SetReceiveTimeout(
_socket
, value); }
85
ConnectAsync(
_socket
, remoteEndPoint, cancellationToken);
88
SendAsync(
_socket
, buffer, cancellationToken);
91
ReceiveAsync(
_socket
, buffer, cancellationToken);
95
? (ValueTask<int>)s_receiveAsyncWithFlags.Invoke(
_socket
, new object[] { buffer, s_socketFlagsPeek, cancellationToken })!
96
: ReceiveAsync(
_socket
, buffer, cancellationToken);
98
public void Connect(EndPoint remoteEndPoint) => Connect(
_socket
, remoteEndPoint);
100
public int Send(ReadOnlySpan<byte> buffer) => Send(
_socket
, buffer);
102
public int Receive(Span<byte> buffer) => Receive(
_socket
, buffer);
108
IAsyncResult asyncResult = BeginConnect(
_socket
, remoteEndPoint, null, null);
116
EndConnect(
_socket
, asyncResult);
124
public void Dispose() => ((IDisposable)
_socket
).Dispose();