2 writes to _sequence
System.Memory (2)
System\Buffers\ReadOnlySequenceStream.cs (2)
31
_sequence
= source;
273
_sequence
= default;
23 references to _sequence
System.Memory (23)
System\Buffers\ReadOnlySequenceStream.cs (23)
54
return
_sequence
.Length;
71
if (value >=
_sequence
.Length)
73
_position =
_sequence
.End;
77
_position =
_sequence
.GetPosition(value - _absolutePosition, _position);
81
_position =
_sequence
.GetPosition(value,
_sequence
.Start);
100
if (_absolutePosition >=
_sequence
.Length)
105
ReadOnlySequence<byte> remaining =
_sequence
.Slice(_position);
113
_position =
_sequence
.GetPosition(n, _position);
162
if (_absolutePosition >=
_sequence
.Length)
167
ReadOnlySequence<byte> remaining =
_sequence
.Slice(_position);
173
_position =
_sequence
.End;
174
_absolutePosition =
_sequence
.Length;
188
if (_absolutePosition >=
_sequence
.Length)
198
ReadOnlySequence<byte> remaining =
_sequence
.Slice(_position);
204
_position =
_sequence
.End;
205
_absolutePosition =
_sequence
.Length;
229
SeekOrigin.End =>
_sequence
.Length,
242
if (absolutePosition >=
_sequence
.Length)
244
_position =
_sequence
.End;
248
_position =
_sequence
.GetPosition(absolutePosition - _absolutePosition, _position);
252
_position =
_sequence
.GetPosition(absolutePosition,
_sequence
.Start);