1 write to _isDisposed
System.Memory (1)
System\Buffers\ReadOnlySequenceStream.cs (1)
221
_isDisposed
= true;
2 references to _isDisposed
System.Memory (2)
System\Buffers\ReadOnlySequenceStream.cs (2)
35
public override bool CanRead => !
_isDisposed
;
50
private void EnsureNotDisposed() => ObjectDisposedException.ThrowIf(
_isDisposed
, this);