1 write to _isDisposed
System.Memory (1)
System\Buffers\ReadOnlySequenceStream.cs (1)
221_isDisposed = true;
2 references to _isDisposed
System.Memory (2)
System\Buffers\ReadOnlySequenceStream.cs (2)
35public override bool CanRead => !_isDisposed; 50private void EnsureNotDisposed() => ObjectDisposedException.ThrowIf(_isDisposed, this);