2 writes to _isDisposed
System.Memory (2)
System\Buffers\ReadOnlySequenceStream.cs (2)
34
_isDisposed
= false;
272
_isDisposed
= true;
3 references to _isDisposed
System.Memory (3)
System\Buffers\ReadOnlySequenceStream.cs (3)
38
public override bool CanRead => !
_isDisposed
;
41
public override bool CanSeek => !
_isDisposed
;
46
private void EnsureNotDisposed() => ObjectDisposedException.ThrowIf(
_isDisposed
, this);