| File: System\Linq\Chunk.cs | Web Access |
| Project: src\runtime\src\libraries\System.Linq\src\System.Linq.csproj (System.Linq) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Collections.Generic; using System.Diagnostics; namespace System.Linq { public static partial class Enumerable { /// <summary> /// Split the elements of a sequence into chunks of size at most <paramref name="size"/>. /// </summary> /// <remarks> /// Every chunk except the last will be of size <paramref name="size"/>. /// The last chunk will contain the remaining elements and may be of a smaller size. /// </remarks> /// <param name="source"> /// An <see cref="IEnumerable{T}"/> whose elements to chunk. /// </param> /// <param name="size"> /// Maximum size of each chunk. /// </param> /// <typeparam name="TSource"> /// The type of the elements of source. /// </typeparam> /// <returns> /// An <see cref="IEnumerable{T}"/> that contains the elements of the input sequence split into chunks of size <paramref name="size"/>. /// </returns> /// <exception cref="ArgumentNullException"> /// <paramref name="source"/> is null. /// </exception> /// <exception cref="ArgumentOutOfRangeException"> /// <paramref name="size"/> is below 1. /// </exception> public static IEnumerable<TSource[]> Chunk<TSource>(this IEnumerable<TSource> source, int size) { if (source is null) { ThrowHelper.ThrowArgumentNullException(ExceptionArgument.source); } if (size < 1) { ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.size); } if (source is TSource[] array) { // Special-case arrays, which have an immutable length. This enables us to not only do an // empty check and avoid allocating an iterator object when empty, it enables us to have a // much more efficient (and simpler) implementation for chunking up the array. return array.Length != 0 ? ArrayChunkIterator(array, size) : []; } return EnumerableChunkIterator(source, size); } private static IEnumerable<TSource[]> ArrayChunkIterator<TSource>(TSource[] source, int size) { int index = 0; while (index < source.Length) { TSource[] chunk = new ReadOnlySpan<TSource>(source, index, Math.Min(size, source.Length - index)).ToArray(); index += chunk.Length; yield return chunk; } } private static IEnumerable<TSource[]> EnumerableChunkIterator<TSource>(IEnumerable<TSource> source, int size) { using IEnumerator<TSource> e = source.GetEnumerator(); // Before allocating anything, make sure there's at least one element. if (e.MoveNext()) { // Now that we know we have at least one item, allocate an initial storage array. This is not // the array we'll yield. It starts out small in order to avoid significantly overallocating // when the source has many fewer elements than the chunk size. int arraySize = Math.Min(size, 4); int i; do { var array = new TSource[arraySize]; // Store the first item. array[0] = e.Current; i = 1; if (size != array.Length) { // This is the first chunk. As we fill the array, grow it as needed. for (; i < size && e.MoveNext(); i++) { if (i >= array.Length) { arraySize = (int)Math.Min((uint)size, 2 * (uint)array.Length); Array.Resize(ref array, arraySize); } array[i] = e.Current; } } else { // For all but the first chunk, the array will already be correctly sized. // We can just store into it until either it's full or MoveNext returns false. TSource[] local = array; // avoid bounds checks by using cached local (`array` is lifted to iterator object as a field) Debug.Assert(local.Length == size); for (; (uint)i < (uint)local.Length && e.MoveNext(); i++) { local[i] = e.Current; } } if (i != array.Length) { Array.Resize(ref array, i); } yield return array; } while (i >= size && e.MoveNext()); } } } }