4 writes to _state
System.IO.Pipes (4)
System\IO\Pipes\PipeStream.cs (4)
83
_state
= PipeState.WaitingToConnect;
163
_state
= PipeState.Closed;
179
_state
= (value) ? PipeState.Connected : PipeState.Disconnected;
397
_state
= value;
13 references to _state
System.IO.Pipes (13)
System\IO\Pipes\PipeStream.cs (13)
195
if (
_state
== PipeState.WaitingToConnect)
199
if (
_state
== PipeState.Disconnected)
208
if ((
_state
== PipeState.Closed) || (_handle != null && _handle.IsClosed))
227
_isMessageComplete = (completion ||
_state
== PipeState.Broken);
328
if ((
_state
== PipeState.Closed) || (_handle != null && _handle.IsClosed))
339
if (
_state
== PipeState.WaitingToConnect)
343
if (
_state
== PipeState.Disconnected)
353
if ((
_state
== PipeState.Closed) || (_handle != null && _handle.IsClosed))
363
if (
_state
== PipeState.WaitingToConnect)
367
if (
_state
== PipeState.Disconnected)
377
if (
_state
== PipeState.Broken)
383
if ((
_state
== PipeState.Closed) || (_handle != null && _handle.IsClosed))
393
return
_state
;