4 writes to _state
System.IO.Pipes (4)
System\IO\Pipes\PipeStream.cs (4)
83_state = PipeState.WaitingToConnect; 150_state = PipeState.Closed; 182_state = (value) ? PipeState.Connected : PipeState.Disconnected; 400_state = value;
13 references to _state
System.IO.Pipes (13)
System\IO\Pipes\PipeStream.cs (13)
198if (_state == PipeState.WaitingToConnect) 202if (_state == PipeState.Disconnected) 211if ((_state == PipeState.Closed) || (_handle != null && _handle.IsClosed)) 230_isMessageComplete = (completion || _state == PipeState.Broken); 331if ((_state == PipeState.Closed) || (_handle != null && _handle.IsClosed)) 342if (_state == PipeState.WaitingToConnect) 346if (_state == PipeState.Disconnected) 356if ((_state == PipeState.Closed) || (_handle != null && _handle.IsClosed)) 366if (_state == PipeState.WaitingToConnect) 370if (_state == PipeState.Disconnected) 380if (_state == PipeState.Broken) 386if ((_state == PipeState.Closed) || (_handle != null && _handle.IsClosed)) 396return _state;