4 writes to _state
System.IO.Pipes (4)
System\IO\Pipes\PipeStream.cs (4)
83
_state
= PipeState.WaitingToConnect;
150
_state
= PipeState.Closed;
182
_state
= (value) ? PipeState.Connected : PipeState.Disconnected;
400
_state
= value;
13 references to _state
System.IO.Pipes (13)
System\IO\Pipes\PipeStream.cs (13)
198
if (
_state
== PipeState.WaitingToConnect)
202
if (
_state
== PipeState.Disconnected)
211
if ((
_state
== PipeState.Closed) || (_handle != null && _handle.IsClosed))
230
_isMessageComplete = (completion ||
_state
== PipeState.Broken);
331
if ((
_state
== PipeState.Closed) || (_handle != null && _handle.IsClosed))
342
if (
_state
== PipeState.WaitingToConnect)
346
if (
_state
== PipeState.Disconnected)
356
if ((
_state
== PipeState.Closed) || (_handle != null && _handle.IsClosed))
366
if (
_state
== PipeState.WaitingToConnect)
370
if (
_state
== PipeState.Disconnected)
380
if (
_state
== PipeState.Broken)
386
if ((
_state
== PipeState.Closed) || (_handle != null && _handle.IsClosed))
396
return
_state
;