4 writes to _state
System.IO.Pipes (4)
System\IO\Pipes\PipeStream.cs (4)
83_state = PipeState.WaitingToConnect; 163_state = PipeState.Closed; 179_state = (value) ? PipeState.Connected : PipeState.Disconnected; 397_state = value;
13 references to _state
System.IO.Pipes (13)
System\IO\Pipes\PipeStream.cs (13)
195if (_state == PipeState.WaitingToConnect) 199if (_state == PipeState.Disconnected) 208if ((_state == PipeState.Closed) || (_handle != null && _handle.IsClosed)) 227_isMessageComplete = (completion || _state == PipeState.Broken); 328if ((_state == PipeState.Closed) || (_handle != null && _handle.IsClosed)) 339if (_state == PipeState.WaitingToConnect) 343if (_state == PipeState.Disconnected) 353if ((_state == PipeState.Closed) || (_handle != null && _handle.IsClosed)) 363if (_state == PipeState.WaitingToConnect) 367if (_state == PipeState.Disconnected) 377if (_state == PipeState.Broken) 383if ((_state == PipeState.Closed) || (_handle != null && _handle.IsClosed)) 393return _state;