1 write to _normalizedPipePath
System.IO.Pipes (1)
System\IO\Pipes\NamedPipeClientStream.cs (1)
84_normalizedPipePath = GetPipePath(serverName, pipeName);
2 references to _normalizedPipePath
System.IO.Pipes (2)
System\IO\Pipes\NamedPipeClientStream.Unix.cs (2)
45if (Interop.Sys.Stat(_normalizedPipePath!, out Interop.Sys.FileStatus _) != 0 && 55socket.Connect(new UnixDomainSocketEndPoint(_normalizedPipePath!));