1 write to _normalizedPipePath
System.IO.Pipes (1)
System\IO\Pipes\NamedPipeClientStream.cs (1)
84
_normalizedPipePath
= GetPipePath(serverName, pipeName);
2 references to _normalizedPipePath
System.IO.Pipes (2)
System\IO\Pipes\NamedPipeClientStream.Unix.cs (2)
45
if (Interop.Sys.Stat(
_normalizedPipePath
!, out Interop.Sys.FileStatus _) != 0 &&
55
socket.Connect(new UnixDomainSocketEndPoint(
_normalizedPipePath
!));