40 references to PipeState
System.IO.Pipes (40)
System\IO\Pipes\AnonymousPipeClientStream.cs (1)
70State = PipeState.Connected;
System\IO\Pipes\AnonymousPipeServerStream.cs (1)
58State = PipeState.Connected;
System\IO\Pipes\AnonymousPipeServerStream.Unix.cs (1)
65State = PipeState.Connected;
System\IO\Pipes\NamedPipeClientStream.cs (5)
106State = PipeState.Connected; 218if (State == PipeState.WaitingToConnect) 222if (State == PipeState.Broken) 231if (State == PipeState.Connected) 235if (State == PipeState.Closed)
System\IO\Pipes\NamedPipeClientStream.Unix.cs (1)
77State = PipeState.Connected;
System\IO\Pipes\NamedPipeServerStream.cs (6)
148State = PipeState.Connected; 175if (State == PipeState.Closed) 183if (State == PipeState.Broken) 192if (State == PipeState.WaitingToConnect) 196if (State == PipeState.Disconnected) 204if ((State == PipeState.Closed) || (InternalHandle != null && InternalHandle.IsClosed))
System\IO\Pipes\NamedPipeServerStream.Unix.cs (4)
57if (State == PipeState.Connected) 71if (State == PipeState.Connected) 133State = PipeState.Connected; 149State = PipeState.Disconnected;
System\IO\Pipes\PipeStream.cs (19)
29private PipeState _state; 83_state = PipeState.WaitingToConnect; 150_state = PipeState.Closed; 178return State == PipeState.Connected; 182_state = (value) ? PipeState.Connected : PipeState.Disconnected; 198if (_state == PipeState.WaitingToConnect) 202if (_state == PipeState.Disconnected) 211if ((_state == PipeState.Closed) || (_handle != null && _handle.IsClosed)) 230_isMessageComplete = (completion || _state == PipeState.Broken); 331if ((_state == PipeState.Closed) || (_handle != null && _handle.IsClosed)) 342if (_state == PipeState.WaitingToConnect) 346if (_state == PipeState.Disconnected) 356if ((_state == PipeState.Closed) || (_handle != null && _handle.IsClosed)) 366if (_state == PipeState.WaitingToConnect) 370if (_state == PipeState.Disconnected) 380if (_state == PipeState.Broken) 386if ((_state == PipeState.Closed) || (_handle != null && _handle.IsClosed)) 392internal PipeState State
System\IO\Pipes\PipeStream.Unix.cs (2)
336State = PipeState.Broken; 466State = PipeState.Broken;