10 writes to State
System.IO.Pipes (10)
System\IO\Pipes\AnonymousPipeClientStream.cs (1)
70
State
= PipeState.Connected;
System\IO\Pipes\AnonymousPipeServerStream.cs (1)
58
State
= PipeState.Connected;
System\IO\Pipes\AnonymousPipeServerStream.Unix.cs (1)
65
State
= PipeState.Connected;
System\IO\Pipes\NamedPipeClientStream.cs (1)
106
State
= PipeState.Connected;
System\IO\Pipes\NamedPipeClientStream.Unix.cs (1)
77
State
= PipeState.Connected;
System\IO\Pipes\NamedPipeServerStream.cs (1)
148
State
= PipeState.Connected;
System\IO\Pipes\NamedPipeServerStream.Unix.cs (2)
133
State
= PipeState.Connected;
152
State
= PipeState.Disconnected;
System\IO\Pipes\PipeStream.Unix.cs (2)
336
State
= PipeState.Broken;
466
State
= PipeState.Broken;
13 references to State
System.IO.Pipes (13)
System\IO\Pipes\NamedPipeClientStream.cs (4)
218
if (
State
== PipeState.WaitingToConnect)
222
if (
State
== PipeState.Broken)
231
if (
State
== PipeState.Connected)
235
if (
State
== PipeState.Closed)
System\IO\Pipes\NamedPipeServerStream.cs (5)
175
if (
State
== PipeState.Closed)
183
if (
State
== PipeState.Broken)
192
if (
State
== PipeState.WaitingToConnect)
196
if (
State
== PipeState.Disconnected)
204
if ((
State
== PipeState.Closed) || (InternalHandle != null && InternalHandle.IsClosed))
System\IO\Pipes\NamedPipeServerStream.Unix.cs (3)
57
if (
State
== PipeState.Connected)
71
if (
State
== PipeState.Connected)
142
if (
State
!= PipeState.Closed)
System\IO\Pipes\PipeStream.cs (1)
175
return
State
== PipeState.Connected;