10 writes to State
System.IO.Pipes (10)
System\IO\Pipes\AnonymousPipeClientStream.cs (1)
70State = PipeState.Connected;
System\IO\Pipes\AnonymousPipeServerStream.cs (1)
58State = PipeState.Connected;
System\IO\Pipes\AnonymousPipeServerStream.Unix.cs (1)
65State = PipeState.Connected;
System\IO\Pipes\NamedPipeClientStream.cs (1)
106State = PipeState.Connected;
System\IO\Pipes\NamedPipeClientStream.Unix.cs (1)
77State = PipeState.Connected;
System\IO\Pipes\NamedPipeServerStream.cs (1)
148State = PipeState.Connected;
System\IO\Pipes\NamedPipeServerStream.Unix.cs (2)
133State = PipeState.Connected; 152State = PipeState.Disconnected;
System\IO\Pipes\PipeStream.Unix.cs (2)
336State = PipeState.Broken; 466State = PipeState.Broken;
13 references to State
System.IO.Pipes (13)
System\IO\Pipes\NamedPipeClientStream.cs (4)
218if (State == PipeState.WaitingToConnect) 222if (State == PipeState.Broken) 231if (State == PipeState.Connected) 235if (State == PipeState.Closed)
System\IO\Pipes\NamedPipeServerStream.cs (5)
175if (State == PipeState.Closed) 183if (State == PipeState.Broken) 192if (State == PipeState.WaitingToConnect) 196if (State == PipeState.Disconnected) 204if ((State == PipeState.Closed) || (InternalHandle != null && InternalHandle.IsClosed))
System\IO\Pipes\NamedPipeServerStream.Unix.cs (3)
57if (State == PipeState.Connected) 71if (State == PipeState.Connected) 142if (State != PipeState.Closed)
System\IO\Pipes\PipeStream.cs (1)
175return State == PipeState.Connected;