| File: System\IO\Pipelines\StreamPipeWriterOptions.cs | Web Access |
| Project: src\runtime\src\libraries\System.IO.Pipelines\src\System.IO.Pipelines.csproj (System.IO.Pipelines) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Buffers; namespace System.IO.Pipelines { /// <summary>Represents a set of options for controlling the creation of the <see cref="System.IO.Pipelines.PipeWriter" />.</summary> public class StreamPipeWriterOptions { private const int DefaultMinimumBufferSize = 4096; internal static readonly StreamPipeWriterOptions s_default = new StreamPipeWriterOptions(); /// <summary>Initializes a <see cref="System.IO.Pipelines.StreamPipeWriterOptions" /> instance, optionally specifying a memory pool, a minimum buffer size, and whether the underlying stream should be left open after the <see cref="System.IO.Pipelines.PipeWriter" /> completes.</summary> /// <param name="pool">The memory pool to use when allocating memory. The default value is <see langword="null" />.</param> /// <param name="minimumBufferSize">The minimum buffer size to use when renting memory from the <paramref name="pool" />. The default value is 4096.</param> /// <param name="leaveOpen"><see langword="true" /> to leave the underlying stream open after the <see cref="System.IO.Pipelines.PipeWriter" /> completes; <see langword="false" /> to close it. The default is <see langword="false" />.</param> public StreamPipeWriterOptions(MemoryPool<byte>? pool = null, int minimumBufferSize = -1, bool leaveOpen = false) { Pool = pool ?? MemoryPool<byte>.Shared; MinimumBufferSize = minimumBufferSize == -1 ? DefaultMinimumBufferSize : minimumBufferSize <= 0 ? throw new ArgumentOutOfRangeException(nameof(minimumBufferSize)) : minimumBufferSize; LeaveOpen = leaveOpen; } /// <summary>Gets the minimum buffer size to use when renting memory from the <see cref="System.IO.Pipelines.StreamPipeWriterOptions.Pool" />.</summary> /// <value>An integer representing the minimum buffer size.</value> public int MinimumBufferSize { get; } /// <summary>Gets the <see cref="System.Buffers.MemoryPool{T}" /> to use when allocating memory.</summary> /// <value>A memory pool instance.</value> public MemoryPool<byte> Pool { get; } /// <summary>Gets the value that indicates if the underlying stream should be left open after the <see cref="System.IO.Pipelines.PipeWriter" /> completes.</summary> /// <value><see langword="true" /> if the underlying stream should be left open after the <see cref="System.IO.Pipelines.PipeWriter" /> completes; otherwise, <see langword="false" />.</value> public bool LeaveOpen { get; } } }