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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Buffers;
namespace System.IO.Pipelines
{
/// <summary>Represents a set of options for controlling the creation of the <see cref="System.IO.Pipelines.PipeReader" />.</summary>
public class StreamPipeReaderOptions
{
private const int DefaultBufferSize = 4096;
internal const int DefaultMaxBufferSize = 2048 * 1024;
private const int DefaultMinimumReadSize = 1024;
internal static readonly StreamPipeReaderOptions s_default = new StreamPipeReaderOptions();
/// <summary>Initializes a <see cref="System.IO.Pipelines.StreamPipeReaderOptions" /> instance, optionally specifying a memory pool, a minimum buffer size, a minimum read size, and whether the underlying stream should be left open after the <see cref="System.IO.Pipelines.PipeReader" /> completes.</summary>
/// <param name="pool">The memory pool to use when allocating memory. The default value is <see langword="null" />.</param>
/// <param name="bufferSize">The minimum buffer size to use when renting memory from the <paramref name="pool" />. The default value is 4096.</param>
/// <param name="minimumReadSize">The threshold of remaining bytes in the buffer before a new buffer is allocated. The default value is 1024.</param>
/// <param name="leaveOpen"><see langword="true" /> to leave the underlying stream open after the <see cref="System.IO.Pipelines.PipeReader" /> completes; <see langword="false" /> to close it. The default is <see langword="false" />.</param>
public StreamPipeReaderOptions(MemoryPool<byte>? pool, int bufferSize, int minimumReadSize, bool leaveOpen) :
this(pool, bufferSize, minimumReadSize, leaveOpen, useZeroByteReads: false)
{
}
/// <summary>Initializes a <see cref="System.IO.Pipelines.StreamPipeReaderOptions" /> instance, optionally specifying a memory pool, a minimum buffer size, a minimum read size, and whether the underlying stream should be left open after the <see cref="System.IO.Pipelines.PipeReader" /> completes.</summary>
/// <param name="pool">The memory pool to use when allocating memory. The default value is <see langword="null" />.</param>
/// <param name="bufferSize">The minimum buffer size to use when renting memory from the <paramref name="pool" />. The default value is 4096.</param>
/// <param name="minimumReadSize">The threshold of remaining bytes in the buffer before a new buffer is allocated. The default value is 1024.</param>
/// <param name="leaveOpen"><see langword="true" /> to leave the underlying stream open after the <see cref="System.IO.Pipelines.PipeReader" /> completes; <see langword="false" /> to close it. The default is <see langword="false" />.</param>
/// <param name="useZeroByteReads"><see langword="true" /> if reads with an empty buffer should be issued to the underlying stream before allocating memory; otherwise, <see langword="false" />.</param>
public StreamPipeReaderOptions(MemoryPool<byte>? pool = null, int bufferSize = -1, int minimumReadSize = -1, bool leaveOpen = false, bool useZeroByteReads = false)
{
Pool = pool ?? MemoryPool<byte>.Shared;
IsDefaultSharedMemoryPool = Pool == MemoryPool<byte>.Shared;
BufferSize =
bufferSize == -1 ? DefaultBufferSize :
bufferSize <= 0 ? throw new ArgumentOutOfRangeException(nameof(bufferSize)) :
bufferSize;
MinimumReadSize =
minimumReadSize == -1 ? DefaultMinimumReadSize :
minimumReadSize <= 0 ? throw new ArgumentOutOfRangeException(nameof(minimumReadSize)) :
minimumReadSize;
LeaveOpen = leaveOpen;
UseZeroByteReads = useZeroByteReads;
}
/// <summary>Gets the minimum buffer size to use when renting memory from the <see cref="System.IO.Pipelines.StreamPipeReaderOptions.Pool" />.</summary>
/// <value>The buffer size.</value>
public int BufferSize { get; }
/// <summary>Gets the maximum buffer size to use when renting memory from the <see cref="System.IO.Pipelines.StreamPipeReaderOptions.Pool" />.</summary>
/// <value>The maximum buffer size.</value>
internal int MaxBufferSize { get; } = DefaultMaxBufferSize;
/// <summary>Gets the threshold of remaining bytes in the buffer before a new buffer is allocated.</summary>
/// <value>The minimum read size.</value>
public int MinimumReadSize { get; }
/// <summary>Gets the <see cref="System.Buffers.MemoryPool{T}" /> to use when allocating memory.</summary>
/// <value>A memory pool instance.</value>
public MemoryPool<byte> Pool { get; }
/// <summary>Gets the value that indicates if the underlying stream should be left open after the <see cref="System.IO.Pipelines.PipeReader" /> completes.</summary>
/// <value><see langword="true" /> if the underlying stream should be left open after the <see cref="System.IO.Pipelines.PipeReader" /> completes; otherwise, <see langword="false" />.</value>
public bool LeaveOpen { get; }
/// <summary>Gets the value that indicates if reads with an empty buffer should be issued to the underlying stream, in order to wait for data to arrive before allocating memory.</summary>
/// <value><see langword="true" /> if reads with an empty buffer should be issued to the underlying stream before allocating memory; otherwise, <see langword="false" />.</value>
public bool UseZeroByteReads { get; }
/// <summary>
/// Returns true if Pool is <see cref="MemoryPool{Byte}"/>.Shared
/// </summary>
internal bool IsDefaultSharedMemoryPool { get; }
}
}
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