| File: System\IO\Compression\Zstandard\ZstandardCompressionOptions.cs | Web Access |
| Project: src\runtime\src\libraries\System.IO.Compression\src\System.IO.Compression.csproj (System.IO.Compression) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. namespace System.IO.Compression { /// <summary>Provides compression options to be used with Zstandard compression.</summary> [System.Runtime.Versioning.UnsupportedOSPlatform("browser")] [System.Runtime.Versioning.UnsupportedOSPlatform("wasi")] public sealed class ZstandardCompressionOptions { /// <summary>Gets the default compression quality level.</summary> public static int DefaultQuality => ZstandardUtils.Quality_Default; /// <summary>Gets the minimum compression quality level.</summary> public static int MinQuality => ZstandardUtils.Quality_Min; /// <summary>Gets the maximum compression quality level.</summary> public static int MaxQuality => ZstandardUtils.Quality_Max; /// <summary>Gets the default base-2 logarithm of the window size to use for Zstandard compression.</summary> public static int DefaultWindowLog2 => ZstandardUtils.WindowLog_Default; /// <summary>Gets the minimum base-2 logarithm of the window size to use for Zstandard compression.</summary> public static int MinWindowLog2 => ZstandardUtils.WindowLog_Min; /// <summary>Gets the maximum base-2 logarithm of the window size to use for Zstandard compression.</summary> public static int MaxWindowLog2 => ZstandardUtils.WindowLog_Max; /// <summary>Initializes a new instance of the <see cref="ZstandardCompressionOptions"/> class.</summary> public ZstandardCompressionOptions() { } /// <summary>Gets or sets the compression quality to use for Zstandard compression.</summary> /// <value>The compression quality. The valid range is from <see cref="MinQuality"/> to <see cref="MaxQuality"/>.</value> /// <remarks> /// The compression quality determines the compression ratio and speed. /// Negative values extend the range of speed versus ratio preferences, where lower levels are faster but provide less compression. /// Value 0 indicates the implementation-defined default quality. /// Values 1-22 are normal compression levels, with <see cref="DefaultQuality"/> being the default. /// Values 20-22 require more memory and should be used with caution. /// </remarks> /// <exception cref="ArgumentOutOfRangeException">The value is not 0 and is not between <see cref="MinQuality"/> and <see cref="MaxQuality"/>.</exception> public int Quality { get; set { if (value != 0) { ArgumentOutOfRangeException.ThrowIfGreaterThan(value, ZstandardUtils.Quality_Max, nameof(value)); ArgumentOutOfRangeException.ThrowIfLessThan(value, ZstandardUtils.Quality_Min, nameof(value)); } field = value; } } /// <summary>Gets or sets the base-2 logarithm of the window size to use for Zstandard compression.</summary> /// <value>The base-2 logarithm of the window size for compression.</value> /// <remarks> /// The window size determines how much data the compressor can reference for finding matches. /// Larger window sizes can improve compression ratios for large files but require more memory. /// The valid range is from <see cref="MinWindowLog2"/> to <see cref="MaxWindowLog2"/>. /// Value 0 indicates the implementation-defined default window size. /// </remarks> /// <exception cref="ArgumentOutOfRangeException">The value is not 0 and is not between <see cref="MinWindowLog2"/> and <see cref="MaxWindowLog2"/>.</exception> public int WindowLog2 { get; set { if (value != 0) { ArgumentOutOfRangeException.ThrowIfLessThan(value, ZstandardUtils.WindowLog_Min, nameof(value)); ArgumentOutOfRangeException.ThrowIfGreaterThan(value, ZstandardUtils.WindowLog_Max, nameof(value)); } field = value; } } /// <summary>Gets or sets the dictionary to use for compression. If set, the quality specified during dictionary creation takes precedence over the <see cref="Quality"/> property.</summary> /// <value>The compression dictionary, or null if no dictionary is used.</value> public ZstandardDictionary? Dictionary { get; set; } /// <summary>Gets or sets a hint for the size of the block sizes that the encoder will output. Smaller size leads to more frequent outputs and lower latency when streaming.</summary> /// <value>The target block size in bytes. Valid range is from 1340 to 131072 (2^17). A value of 0 indicates no hint (implementation-defined behavior).</value> public int TargetBlockSize { get; set { if (value != 0) { ArgumentOutOfRangeException.ThrowIfLessThan(value, ZstandardUtils.TargetBlockSize_Min, nameof(value)); ArgumentOutOfRangeException.ThrowIfGreaterThan(value, ZstandardUtils.TargetBlockSize_Max, nameof(value)); } field = value; } } /// <summary>Gets or sets a value indicating whether a 32-bit checksum will be appended at the end of the compressed data.</summary> public bool AppendChecksum { get; set; } /// <summary>Gets or sets a value indicating whether long-distance matching is enabled.</summary> /// <value><see langword="true"/> if long-distance matching is enabled; otherwise, <see langword="false"/>.</value> /// <remarks>Setting this property to <see langword="true" /> might improve compression ratios for large files at the cost of higher memory usage.</remarks> public bool EnableLongDistanceMatching { get; set; } } }