| File: System\IO\Compression\DeflateManaged\OutputWindow.cs | Web Access |
| Project: src\runtime\src\libraries\System.IO.Compression\src\System.IO.Compression.csproj (System.IO.Compression) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Diagnostics; namespace System.IO.Compression { /// <summary> /// This class maintains a window for decompressed output. /// We need to keep this because the decompressed information can be /// a literal or a length/distance pair. For length/distance pair, /// we need to look back in the output window and copy bytes from there. /// We use a byte array of WindowSize circularly. /// </summary> internal sealed class OutputWindow { // With Deflate64 we can have up to a 65538 length as well as up to a 65536 distance. This means we need a Window that is at // least 131074 bytes long so we have space to retrieve up to a full 64kb in lookback and place it in our buffer without // overwriting existing data. OutputWindow requires that the WindowSize be an exponent of 2, so we round up to 2^18. private const int WindowSize = 262144; private const int WindowMask = 262143; private readonly byte[] _window = new byte[WindowSize]; // The window is 2^18 bytes private int _end; // this is the position to where we should write next byte private int _bytesUsed; // The number of bytes in the output window which is not consumed. internal void ClearBytesUsed() { _bytesUsed = 0; } /// <summary>Add a byte to output window.</summary> public void Write(byte b) { Debug.Assert(_bytesUsed < WindowSize, "Can't add byte when window is full!"); _window[_end++] = b; _end &= WindowMask; ++_bytesUsed; } public void WriteLengthDistance(int length, int distance) { Debug.Assert((_bytesUsed + length) <= WindowSize, "No Enough space"); // move backwards distance bytes in the output stream, // and copy length bytes from this position to the output stream. _bytesUsed += length; int copyStart = (_end - distance) & WindowMask; // start position for coping. int border = WindowSize - length; if (copyStart <= border && _end < border) { if (length <= distance) { Array.Copy(_window, copyStart, _window, _end, length); _end += length; } else { // The referenced string may overlap the current // position; for example, if the last 2 bytes decoded have values // X and Y, a string reference with <length = 5, distance = 2> // adds X,Y,X,Y,X to the output stream. while (length-- > 0) { _window[_end++] = _window[copyStart++]; } } } else { // copy byte by byte while (length-- > 0) { _window[_end++] = _window[copyStart++]; _end &= WindowMask; copyStart &= WindowMask; } } } /// <summary> /// Copy up to length of bytes from input directly. /// This is used for uncompressed block. /// </summary> public int CopyFrom(InputBuffer input, int length) { length = Math.Min(Math.Min(length, WindowSize - _bytesUsed), input.AvailableBytes); int copied; // We might need wrap around to copy all bytes. int tailLen = WindowSize - _end; if (length > tailLen) { // copy the first part copied = input.CopyTo(_window, _end, tailLen); if (copied == tailLen) { // only try to copy the second part if we have enough bytes in input copied += input.CopyTo(_window, 0, length - tailLen); } } else { // only one copy is needed if there is no wrap around. copied = input.CopyTo(_window, _end, length); } _end = (_end + copied) & WindowMask; _bytesUsed += copied; return copied; } /// <summary>Free space in output window.</summary> public int FreeBytes => WindowSize - _bytesUsed; /// <summary>Bytes not consumed in output window.</summary> public int AvailableBytes => _bytesUsed; /// <summary>Copy the decompressed bytes to output buffer.</summary> public int CopyTo(Span<byte> output) { int copy_end; if (output.Length > _bytesUsed) { // we can copy all the decompressed bytes out copy_end = _end; output = output.Slice(0, _bytesUsed); } else { copy_end = (_end - _bytesUsed + output.Length) & WindowMask; // copy length of bytes } int copied = output.Length; int tailLen = output.Length - copy_end; if (tailLen > 0) { // this means we need to copy two parts separately // copy the taillen bytes from the end of the output window _window.AsSpan(WindowSize - tailLen, tailLen).CopyTo(output); output = output.Slice(tailLen, copy_end); } _window.AsSpan(copy_end - output.Length, output.Length).CopyTo(output); _bytesUsed -= copied; Debug.Assert(_bytesUsed >= 0, "check this function and find why we copied more bytes than we have"); return copied; } } }