| File: System\IO\Compression\DeflateManaged\HuffmanTree.cs | Web Access |
| Project: src\runtime\src\libraries\System.IO.Compression\src\System.IO.Compression.csproj (System.IO.Compression) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Diagnostics; namespace System.IO.Compression { // Strictly speaking this class is not a HuffmanTree, this class is // a lookup table combined with a HuffmanTree. The idea is to speed up // the lookup for short symbols (they should appear more frequently ideally.) // However we don't want to create a huge table since it might take longer to // build the table than decoding (Deflate usually generates new tables frequently.) // // Jean-loup Gailly and Mark Adler gave a very good explanation about this. // The full text (algorithm.txt) can be found inside // ftp://ftp.uu.net/pub/archiving/zip/zlib/zlib.zip. // // Following paper explains decoding in details: // Hirschberg and Lelewer, "Efficient decoding of prefix codes," // Comm. ACM, 33,4, April 1990, pp. 449-459. // internal sealed class HuffmanTree { internal const int MaxLiteralTreeElements = 288; internal const int MaxDistTreeElements = 32; internal const int EndOfBlockCode = 256; internal const int NumberOfCodeLengthTreeElements = 19; private readonly int _tableBits; private readonly short[] _table; private readonly short[] _left; private readonly short[] _right; private readonly byte[] _codeLengthArray; #if DEBUG private uint[]? _codeArrayDebug; #endif private readonly int _tableMask; // huffman tree for static block public static HuffmanTree StaticLiteralLengthTree { get; } = new HuffmanTree(GetStaticLiteralTreeLength()); public static HuffmanTree StaticDistanceTree { get; } = new HuffmanTree(GetStaticDistanceTreeLength()); public HuffmanTree(byte[] codeLengths) { Debug.Assert( codeLengths.Length == MaxLiteralTreeElements || codeLengths.Length == MaxDistTreeElements || codeLengths.Length == NumberOfCodeLengthTreeElements, "we only expect three kinds of Length here"); _codeLengthArray = codeLengths; if (_codeLengthArray.Length == MaxLiteralTreeElements) { // bits for Literal/Length tree table _tableBits = 9; } else { // bits for distance tree table and code length tree table _tableBits = 7; } _tableMask = (1 << _tableBits) - 1; _table = new short[1 << _tableBits]; // I need to find proof that left and right array will always be // enough. I think they are. _left = new short[2 * _codeLengthArray.Length]; _right = new short[2 * _codeLengthArray.Length]; CreateTable(); } // Generate the array contains huffman codes lengths for static huffman tree. // The data is in RFC 1951. private static byte[] GetStaticLiteralTreeLength() { byte[] literalTreeLength = new byte[MaxLiteralTreeElements]; literalTreeLength.AsSpan(0, 144).Fill(8); literalTreeLength.AsSpan(144, 112).Fill(9); literalTreeLength.AsSpan(256, 24).Fill(7); literalTreeLength.AsSpan(280, 8).Fill(8); return literalTreeLength; } private static byte[] GetStaticDistanceTreeLength() { byte[] staticDistanceTreeLength = new byte[MaxDistTreeElements]; Array.Fill(staticDistanceTreeLength, (byte)5); return staticDistanceTreeLength; } // Reverse 'length' of the bits in code private static uint BitReverse(uint code, int length) { uint new_code = 0; Debug.Assert(length > 0 && length <= 16, "Invalid len"); do { new_code |= (code & 1); new_code <<= 1; code >>= 1; } while (--length > 0); return new_code >> 1; } // Calculate the huffman code for each character based on the code length for each character. // This algorithm is described in standard RFC 1951 private unsafe uint[] CalculateHuffmanCode() { Span<uint> bitLengthCount = stackalloc uint[17]; bitLengthCount.Clear(); foreach (int codeLength in _codeLengthArray) { bitLengthCount[codeLength]++; } bitLengthCount[0] = 0; // clear count for length 0 Span<uint> nextCode = stackalloc uint[17]; nextCode.Clear(); uint tempCode = 0; for (int bits = 1; bits <= 16; bits++) { tempCode = (tempCode + bitLengthCount[bits - 1]) << 1; nextCode[bits] = tempCode; } uint[] code = new uint[MaxLiteralTreeElements]; for (int i = 0; i < _codeLengthArray.Length; i++) { int len = _codeLengthArray[i]; if (len > 0) { code[i] = BitReverse(nextCode[len], len); nextCode[len]++; } } return code; } private void CreateTable() { uint[] codeArray = CalculateHuffmanCode(); #if DEBUG _codeArrayDebug = codeArray; #endif short avail = (short)_codeLengthArray.Length; for (int ch = 0; ch < _codeLengthArray.Length; ch++) { // length of this code int len = _codeLengthArray[ch]; if (len > 0) { // start value (bit reversed) int start = (int)codeArray[ch]; if (len <= _tableBits) { // If a particular symbol is shorter than nine bits, // then that symbol's translation is duplicated // in all those entries that start with that symbol's bits. // For example, if the symbol is four bits, then it's duplicated // 32 times in a nine-bit table. If a symbol is nine bits long, // it appears in the table once. // // Make sure that in the loop below, code is always // less than table_size. // // On last iteration we store at array index: // initial_start_at + (locs-1)*increment // = initial_start_at + locs*increment - increment // = initial_start_at + (1 << tableBits) - increment // = initial_start_at + table_size - increment // // Therefore we must ensure: // initial_start_at + table_size - increment < table_size // or: initial_start_at < increment // int increment = 1 << len; if (start >= increment) { throw new InvalidDataException(SR.InvalidHuffmanData); } // Note the bits in the table are reverted. int locs = 1 << (_tableBits - len); for (int j = 0; j < locs; j++) { _table[start] = (short)ch; start += increment; } } else { // For any code which has length longer than num_elements, // build a binary tree. int overflowBits = len - _tableBits; // the nodes we need to respent the data. int codeBitMask = 1 << _tableBits; // mask to get current bit (the bits can't fit in the table) // the left, right table is used to repesent the // the rest bits. When we got the first part (number bits.) and look at // tbe table, we will need to follow the tree to find the real character. // This is in place to avoid bloating the table if there are // a few ones with long code. int index = start & ((1 << _tableBits) - 1); short[] array = _table; do { short value = array[index]; if (value == 0) { // set up next pointer if this node is not used before. array[index] = (short)-avail; // use next available slot. value = (short)-avail; avail++; } if (value > 0) { // prevent an IndexOutOfRangeException from array[index] throw new InvalidDataException(SR.InvalidHuffmanData); } Debug.Assert(value < 0, "CreateTable: Only negative numbers are used for tree pointers!"); if ((start & codeBitMask) == 0) { // if current bit is 0, go change the left array array = _left; } else { // if current bit is 1, set value in the right array array = _right; } index = -value; // go to next node if (index >= array.Length) { // prevent an IndexOutOfRangeException from array[index] throw new InvalidDataException(SR.InvalidHuffmanData); } codeBitMask <<= 1; overflowBits--; } while (overflowBits != 0); array[index] = (short)ch; } } } } // // This function will try to get enough bits from input and // try to decode the bits. // If there are no enought bits in the input, this function will return -1. // public int GetNextSymbol(InputBuffer input) { // Try to load 16 bits into input buffer if possible and get the bitBuffer value. // If there aren't 16 bits available we will return all we have in the // input buffer. uint bitBuffer = input.TryLoad16Bits(); if (input.AvailableBits == 0) { // running out of input. return -1; } // decode an element int symbol = _table[bitBuffer & _tableMask]; if (symbol < 0) { // this will be the start of the binary tree // navigate the tree uint mask = (uint)1 << _tableBits; do { symbol = -symbol; if ((bitBuffer & mask) == 0) symbol = _left[symbol]; else symbol = _right[symbol]; mask <<= 1; } while (symbol < 0); } int codeLength = _codeLengthArray[symbol]; // huffman code lengths must be at least 1 bit long if (codeLength <= 0) { throw new InvalidDataException(SR.InvalidHuffmanData); } // // If this code is longer than the # bits we had in the bit buffer (i.e. // we read only part of the code), we can hit the entry in the table or the tree // for another symbol. However the length of another symbol will not match the // available bits count. if (codeLength > input.AvailableBits) { // We already tried to load 16 bits and maximum length is 15, // so this means we are running out of input. return -1; } input.SkipBits(codeLength); return symbol; } } }