25 writes to _state
System.IO.Compression (25)
System\IO\Compression\DeflateManaged\InflaterManaged.cs (25)
86_state = InflaterState.ReadingBFinal; // start by reading BFinal bit 121_state = InflaterState.Done; 183_state = InflaterState.ReadingBType; 191_state = InflaterState.ReadingBType; 198_state = InflaterState.ReadingNumLitCodes; 204_state = InflaterState.DecodeTop; 208_state = InflaterState.UncompressedAligning; 247_state = InflaterState.Done; 275_state = InflaterState.UncompressedByte1; 301_state += 1; 313_state = InflaterState.ReadingBFinal; 371_state = InflaterState.ReadingBFinal; 406_state = InflaterState.HaveInitialLength; 419_state = InflaterState.HaveFullLength; 444_state = InflaterState.HaveDistCode; 468_state = InflaterState.DecodeTop; 515_state = InflaterState.ReadingNumDistCodes; 525_state = InflaterState.ReadingNumCodeLengthCodes; 536_state = InflaterState.ReadingCodeLengthCodes; 561_state = InflaterState.ReadingTreeCodesBefore; 600_state = InflaterState.ReadingTreeCodesAfter; 627_state = InflaterState.ReadingTreeCodesAfter; 648_state = InflaterState.ReadingTreeCodesAfter; 665_state = InflaterState.ReadingTreeCodesBefore; // we want to read the next code. 689_state = InflaterState.DecodeTop;
11 references to _state
System.IO.Compression (11)
System\IO\Compression\DeflateManaged\InflaterManaged.cs (11)
94public bool Finished() => _state == InflaterState.Done || _state == InflaterState.VerifyingFooter; 175if (_state == InflaterState.ReadingBFinal) 186if (_state == InflaterState.ReadingBType) 218if (_state < InflaterState.DecodeTop) 270switch (_state) 288_blockLengthBuffer[_state - InflaterState.UncompressedByte1] = (byte)bits; 289if (_state == InflaterState.UncompressedByte4) 346switch (_state) 506switch (_state) 568if (_state == InflaterState.ReadingTreeCodesBefore)