25 writes to _state
System.IO.Compression (25)
System\IO\Compression\DeflateManaged\InflaterManaged.cs (25)
92_state = InflaterState.ReadingBFinal; // start by reading BFinal bit 127_state = InflaterState.Done; 189_state = InflaterState.ReadingBType; 197_state = InflaterState.ReadingBType; 204_state = InflaterState.ReadingNumLitCodes; 210_state = InflaterState.DecodeTop; 214_state = InflaterState.UncompressedAligning; 253_state = InflaterState.Done; 281_state = InflaterState.UncompressedByte1; 307_state += 1; 319_state = InflaterState.ReadingBFinal; 378_state = InflaterState.ReadingBFinal; 413_state = InflaterState.HaveInitialLength; 426_state = InflaterState.HaveFullLength; 451_state = InflaterState.HaveDistCode; 475_state = InflaterState.DecodeTop; 522_state = InflaterState.ReadingNumDistCodes; 532_state = InflaterState.ReadingNumCodeLengthCodes; 543_state = InflaterState.ReadingCodeLengthCodes; 568_state = InflaterState.ReadingTreeCodesBefore; 607_state = InflaterState.ReadingTreeCodesAfter; 632_state = InflaterState.ReadingTreeCodesAfter; 651_state = InflaterState.ReadingTreeCodesAfter; 666_state = InflaterState.ReadingTreeCodesBefore; // we want to read the next code. 690_state = InflaterState.DecodeTop;
11 references to _state
System.IO.Compression (11)
System\IO\Compression\DeflateManaged\InflaterManaged.cs (11)
100public bool Finished() => _state == InflaterState.Done || _state == InflaterState.VerifyingFooter; 181if (_state == InflaterState.ReadingBFinal) 192if (_state == InflaterState.ReadingBType) 224if (_state < InflaterState.DecodeTop) 276switch (_state) 294_blockLengthBuffer[_state - InflaterState.UncompressedByte1] = (byte)bits; 295if (_state == InflaterState.UncompressedByte4) 353switch (_state) 513switch (_state) 575if (_state == InflaterState.ReadingTreeCodesBefore)