25 writes to _state
System.IO.Compression (25)
System\IO\Compression\DeflateManaged\InflaterManaged.cs (25)
92
_state
= InflaterState.ReadingBFinal; // start by reading BFinal bit
127
_state
= InflaterState.Done;
189
_state
= InflaterState.ReadingBType;
197
_state
= InflaterState.ReadingBType;
204
_state
= InflaterState.ReadingNumLitCodes;
210
_state
= InflaterState.DecodeTop;
214
_state
= InflaterState.UncompressedAligning;
253
_state
= InflaterState.Done;
281
_state
= InflaterState.UncompressedByte1;
307
_state
+= 1;
319
_state
= InflaterState.ReadingBFinal;
378
_state
= InflaterState.ReadingBFinal;
413
_state
= InflaterState.HaveInitialLength;
426
_state
= InflaterState.HaveFullLength;
451
_state
= InflaterState.HaveDistCode;
475
_state
= InflaterState.DecodeTop;
522
_state
= InflaterState.ReadingNumDistCodes;
532
_state
= InflaterState.ReadingNumCodeLengthCodes;
543
_state
= InflaterState.ReadingCodeLengthCodes;
568
_state
= InflaterState.ReadingTreeCodesBefore;
607
_state
= InflaterState.ReadingTreeCodesAfter;
632
_state
= InflaterState.ReadingTreeCodesAfter;
651
_state
= InflaterState.ReadingTreeCodesAfter;
666
_state
= InflaterState.ReadingTreeCodesBefore; // we want to read the next code.
690
_state
= InflaterState.DecodeTop;
11 references to _state
System.IO.Compression (11)
System\IO\Compression\DeflateManaged\InflaterManaged.cs (11)
100
public bool Finished() =>
_state
== InflaterState.Done ||
_state
== InflaterState.VerifyingFooter;
181
if (
_state
== InflaterState.ReadingBFinal)
192
if (
_state
== InflaterState.ReadingBType)
224
if (
_state
< InflaterState.DecodeTop)
276
switch (
_state
)
294
_blockLengthBuffer[
_state
- InflaterState.UncompressedByte1] = (byte)bits;
295
if (
_state
== InflaterState.UncompressedByte4)
353
switch (
_state
)
513
switch (
_state
)
575
if (
_state
== InflaterState.ReadingTreeCodesBefore)