25 writes to _state
System.IO.Compression (25)
System\IO\Compression\DeflateManaged\InflaterManaged.cs (25)
86
_state
= InflaterState.ReadingBFinal; // start by reading BFinal bit
121
_state
= InflaterState.Done;
183
_state
= InflaterState.ReadingBType;
191
_state
= InflaterState.ReadingBType;
198
_state
= InflaterState.ReadingNumLitCodes;
204
_state
= InflaterState.DecodeTop;
208
_state
= InflaterState.UncompressedAligning;
247
_state
= InflaterState.Done;
275
_state
= InflaterState.UncompressedByte1;
301
_state
+= 1;
313
_state
= InflaterState.ReadingBFinal;
371
_state
= InflaterState.ReadingBFinal;
406
_state
= InflaterState.HaveInitialLength;
419
_state
= InflaterState.HaveFullLength;
444
_state
= InflaterState.HaveDistCode;
468
_state
= InflaterState.DecodeTop;
515
_state
= InflaterState.ReadingNumDistCodes;
525
_state
= InflaterState.ReadingNumCodeLengthCodes;
536
_state
= InflaterState.ReadingCodeLengthCodes;
561
_state
= InflaterState.ReadingTreeCodesBefore;
600
_state
= InflaterState.ReadingTreeCodesAfter;
627
_state
= InflaterState.ReadingTreeCodesAfter;
648
_state
= InflaterState.ReadingTreeCodesAfter;
665
_state
= InflaterState.ReadingTreeCodesBefore; // we want to read the next code.
689
_state
= InflaterState.DecodeTop;
11 references to _state
System.IO.Compression (11)
System\IO\Compression\DeflateManaged\InflaterManaged.cs (11)
94
public bool Finished() =>
_state
== InflaterState.Done ||
_state
== InflaterState.VerifyingFooter;
175
if (
_state
== InflaterState.ReadingBFinal)
186
if (
_state
== InflaterState.ReadingBType)
218
if (
_state
< InflaterState.DecodeTop)
270
switch (
_state
)
288
_blockLengthBuffer[
_state
- InflaterState.UncompressedByte1] = (byte)bits;
289
if (
_state
== InflaterState.UncompressedByte4)
346
switch (
_state
)
506
switch (
_state
)
568
if (
_state
== InflaterState.ReadingTreeCodesBefore)