1 write to _zlibStream
System.IO.Compression (1)
System\IO\Compression\DeflateZLib\Deflater.cs (1)
32_zlibStream = zlibStream;
15 references to _zlibStream
System.IO.Compression (15)
System\IO\Compression\DeflateZLib\Deflater.cs (15)
52_zlibStream.Dispose(); 61public bool NeedsInput() => 0 == _zlibStream.AvailIn; 72_zlibStream.NextIn = (IntPtr)_inputBufferHandle.Pointer; 73_zlibStream.AvailIn = (uint)inputBuffer.Length; 85_zlibStream.NextIn = (IntPtr)inputBufferPtr; 86_zlibStream.AvailIn = (uint)count; 104if (0 == _zlibStream.AvailIn) 119_zlibStream.NextOut = (IntPtr)bufPtr; 120_zlibStream.AvailOut = (uint)outputBuffer.Length; 123bytesRead = outputBuffer.Length - (int)_zlibStream.AvailOut; 162_zlibStream.AvailIn = 0; 163_zlibStream.NextIn = ZLibNative.ZNullPtr; 175errC = _zlibStream.Deflate(flushCode); 192throw new ZLibException(SR.ZLibErrorInconsistentStream, "deflate", (int)errC, _zlibStream.GetErrorMessage()); 195throw new ZLibException(SR.ZLibErrorUnexpected, "deflate", (int)errC, _zlibStream.GetErrorMessage());