1 write to _zlibStream
System.IO.Compression (1)
System\IO\Compression\DeflateZLib\Deflater.cs (1)
32
_zlibStream
= zlibStream;
15 references to _zlibStream
System.IO.Compression (15)
System\IO\Compression\DeflateZLib\Deflater.cs (15)
52
_zlibStream
.Dispose();
61
public bool NeedsInput() => 0 ==
_zlibStream
.AvailIn;
72
_zlibStream
.NextIn = (IntPtr)_inputBufferHandle.Pointer;
73
_zlibStream
.AvailIn = (uint)inputBuffer.Length;
85
_zlibStream
.NextIn = (IntPtr)inputBufferPtr;
86
_zlibStream
.AvailIn = (uint)count;
104
if (0 ==
_zlibStream
.AvailIn)
119
_zlibStream
.NextOut = (IntPtr)bufPtr;
120
_zlibStream
.AvailOut = (uint)outputBuffer.Length;
123
bytesRead = outputBuffer.Length - (int)
_zlibStream
.AvailOut;
162
_zlibStream
.AvailIn = 0;
163
_zlibStream
.NextIn = ZLibNative.ZNullPtr;
175
errC =
_zlibStream
.Deflate(flushCode);
192
throw new ZLibException(SR.ZLibErrorInconsistentStream, "deflate", (int)errC,
_zlibStream
.GetErrorMessage());
195
throw new ZLibException(SR.ZLibErrorUnexpected, "deflate", (int)errC,
_zlibStream
.GetErrorMessage());