1 write to _zlibStream
System.IO.Compression (1)
System\IO\Compression\DeflateZLib\Inflater.cs (1)
36_zlibStream = zlibStream;
20 references to _zlibStream
System.IO.Compression (20)
System\IO\Compression\DeflateZLib\Inflater.cs (20)
39public int AvailableOutput => (int)_zlibStream.AvailOut; 102_zlibStream.AvailIn = 0; 110if (0 == _zlibStream.AvailIn && IsInputBufferHandleAllocated) 146byte* nextInPointer = (byte*)_zlibStream.NextIn; 147uint nextAvailIn = _zlibStream.AvailIn; 156_zlibStream.InflateReset2_(_windowBits); 166public bool NeedsInput() => _zlibStream.AvailIn == 0; 170internal int GetAvailableInput() => (int)_zlibStream.AvailIn; 193_zlibStream.NextIn = (IntPtr)_inputBufferHandle.Pointer; 194_zlibStream.AvailIn = (uint)inputBuffer.Length; 206_zlibStream.Dispose(); 237_zlibStream.NextOut = (IntPtr)bufPtr; 238_zlibStream.AvailOut = (uint)length; 241bytesRead = length - (int)_zlibStream.AvailOut; 255errC = _zlibStream.Inflate(flushCode); 271throw new ZLibException(SR.ZLibErrorNotEnoughMemory, "inflate_", (int)errC, _zlibStream.GetErrorMessage()); 277throw new ZLibException(SR.ZLibErrorInconsistentStream, "inflate_", (int)errC, _zlibStream.GetErrorMessage()); 280throw new ZLibException(SR.ZLibErrorUnexpected, "inflate_", (int)errC, _zlibStream.GetErrorMessage()); 295_zlibStream.AvailIn = 0; 296_zlibStream.NextIn = ZLibNative.ZNullPtr;