9 writes to AvailIn
System.IO.Compression (9)
System\IO\Compression\DeflateDecoder.cs (1)
83
_state.
AvailIn
= (uint)source.Length;
System\IO\Compression\DeflateEncoder.cs (2)
206
_state.
AvailIn
= (uint)source.Length;
262
_state.
AvailIn
= 0;
System\IO\Compression\DeflateZLib\Deflater.cs (3)
73
_zlibStream.
AvailIn
= (uint)inputBuffer.Length;
86
_zlibStream.
AvailIn
= (uint)count;
189
_zlibStream.
AvailIn
= 0;
System\IO\Compression\DeflateZLib\Inflater.cs (3)
112
_zlibStream.
AvailIn
= 0;
238
_zlibStream.
AvailIn
= (uint)inputBuffer.Length;
352
_zlibStream.
AvailIn
= 0;
9 references to AvailIn
System.IO.Compression (9)
System\IO\Compression\DeflateDecoder.cs (1)
89
bytesConsumed = source.Length - (int)_state.
AvailIn
;
System\IO\Compression\DeflateEncoder.cs (2)
212
bytesConsumed = source.Length - (int)_state.
AvailIn
;
218
ZLibNative.ErrorCode.Ok => _state.
AvailIn
== 0
System\IO\Compression\DeflateZLib\Deflater.cs (2)
61
public bool NeedsInput() => 0 == _zlibStream.
AvailIn
;
104
if (0 == _zlibStream.
AvailIn
)
System\IO\Compression\DeflateZLib\Inflater.cs (4)
120
if (0 == _zlibStream.
AvailIn
&& IsInputBufferHandleAllocated)
160
uint nextAvailIn = _zlibStream.
AvailIn
;
186
public bool NeedsInput() => _zlibStream.
AvailIn
== 0;
190
internal int GetAvailableInput() => (int)_zlibStream.
AvailIn
;