9 writes to AvailIn
System.IO.Compression (9)
System\IO\Compression\DeflateDecoder.cs (1)
83_state.AvailIn = (uint)source.Length;
System\IO\Compression\DeflateEncoder.cs (2)
206_state.AvailIn = (uint)source.Length; 262_state.AvailIn = 0;
System\IO\Compression\DeflateZLib\Deflater.cs (3)
73_zlibStream.AvailIn = (uint)inputBuffer.Length; 86_zlibStream.AvailIn = (uint)count; 189_zlibStream.AvailIn = 0;
System\IO\Compression\DeflateZLib\Inflater.cs (3)
112_zlibStream.AvailIn = 0; 238_zlibStream.AvailIn = (uint)inputBuffer.Length; 352_zlibStream.AvailIn = 0;
9 references to AvailIn
System.IO.Compression (9)
System\IO\Compression\DeflateDecoder.cs (1)
89bytesConsumed = source.Length - (int)_state.AvailIn;
System\IO\Compression\DeflateEncoder.cs (2)
212bytesConsumed = source.Length - (int)_state.AvailIn; 218ZLibNative.ErrorCode.Ok => _state.AvailIn == 0
System\IO\Compression\DeflateZLib\Deflater.cs (2)
61public bool NeedsInput() => 0 == _zlibStream.AvailIn; 104if (0 == _zlibStream.AvailIn)
System\IO\Compression\DeflateZLib\Inflater.cs (4)
120if (0 == _zlibStream.AvailIn && IsInputBufferHandleAllocated) 160uint nextAvailIn = _zlibStream.AvailIn; 186public bool NeedsInput() => _zlibStream.AvailIn == 0; 190internal int GetAvailableInput() => (int)_zlibStream.AvailIn;