2 instantiations of ZLibStreamHandle
System.IO.Compression (2)
src\runtime\src\libraries\Common\src\System\IO\Compression\ZLibNative.cs (2)
185
ZLibStreamHandle zLibStreamHandle = new
ZLibStreamHandle
();
202
ZLibStreamHandle zLibStreamHandle = new
ZLibStreamHandle
();
20 references to ZLibStreamHandle
System.IO.Compression (20)
src\runtime\src\libraries\Common\src\System\IO\Compression\ZLibNative.cs (4)
182
public static
ZLibStreamHandle
CreateForDeflate(CompressionLevel level, int windowBits,
185
ZLibStreamHandle
zLibStreamHandle = new ZLibStreamHandle();
200
public static
ZLibStreamHandle
CreateForInflate(int windowBits)
202
ZLibStreamHandle
zLibStreamHandle = new ZLibStreamHandle();
src\runtime\src\libraries\Common\src\System\IO\Compression\ZLibNative.ZStream.cs (3)
13
/// Always use <see cref="ZLibNative.
ZLibStreamHandle
.CreateForDeflate" /> or <see cref="ZLibNative.
ZLibStreamHandle
.CreateForInflate" /> instead.
14
/// Those methods will wrap this structure into a <see cref="
ZLibStreamHandle
" /> and thus make sure that it is always disposed correctly.
System\IO\Compression\DeflateDecoder.cs (2)
15
private ZLibNative.
ZLibStreamHandle
? _state;
32
_state = ZLibNative.
ZLibStreamHandle
.CreateForInflate(windowBits);
System\IO\Compression\DeflateEncoder.cs (3)
15
private ZLibNative.
ZLibStreamHandle
? _state;
77
_state = ZLibNative.
ZLibStreamHandle
.CreateForDeflate(
97
_state = ZLibNative.
ZLibStreamHandle
.CreateForDeflate(
System\IO\Compression\DeflateZLib\Deflater.cs (4)
17
private readonly ZLibNative.
ZLibStreamHandle
_zlibStream;
30
private Deflater(ZLibNative.
ZLibStreamHandle
zlibStream)
229
ZLibNative.
ZLibStreamHandle
zlibStream = ZLibNative.
ZLibStreamHandle
.CreateForDeflate(compressionLevel, windowBits, memLevel, strategy);
System\IO\Compression\DeflateZLib\Inflater.cs (4)
22
private readonly ZLibNative.
ZLibStreamHandle
_zlibStream; // The handle to the primary underlying zlib stream
31
private Inflater(int windowBits, long uncompressedSize, ZLibNative.
ZLibStreamHandle
zlibStream)
364
ZLibNative.
ZLibStreamHandle
zlibStream = ZLibNative.
ZLibStreamHandle
.CreateForInflate(windowBits);