2 instantiations of ZLibStreamHandle
System.IO.Compression (2)
src\runtime\src\libraries\Common\src\System\IO\Compression\ZLibNative.cs (2)
185ZLibStreamHandle zLibStreamHandle = new ZLibStreamHandle(); 202ZLibStreamHandle zLibStreamHandle = new ZLibStreamHandle();
20 references to ZLibStreamHandle
System.IO.Compression (20)
src\runtime\src\libraries\Common\src\System\IO\Compression\ZLibNative.cs (4)
182public static ZLibStreamHandle CreateForDeflate(CompressionLevel level, int windowBits, 185ZLibStreamHandle zLibStreamHandle = new ZLibStreamHandle(); 200public static ZLibStreamHandle CreateForInflate(int windowBits) 202ZLibStreamHandle zLibStreamHandle = new ZLibStreamHandle();
src\runtime\src\libraries\Common\src\System\IO\Compression\ZLibNative.ZStream.cs (3)
13/// Always use <see cref="ZLibNative.ZLibStreamHandle.CreateForDeflate" /> or <see cref="ZLibNative.ZLibStreamHandle.CreateForInflate" /> instead. 14/// Those methods will wrap this structure into a <see cref="ZLibStreamHandle" /> and thus make sure that it is always disposed correctly.
System\IO\Compression\DeflateDecoder.cs (2)
15private ZLibNative.ZLibStreamHandle? _state; 32_state = ZLibNative.ZLibStreamHandle.CreateForInflate(windowBits);
System\IO\Compression\DeflateEncoder.cs (3)
15private ZLibNative.ZLibStreamHandle? _state; 77_state = ZLibNative.ZLibStreamHandle.CreateForDeflate( 97_state = ZLibNative.ZLibStreamHandle.CreateForDeflate(
System\IO\Compression\DeflateZLib\Deflater.cs (4)
17private readonly ZLibNative.ZLibStreamHandle _zlibStream; 30private Deflater(ZLibNative.ZLibStreamHandle zlibStream) 229ZLibNative.ZLibStreamHandle zlibStream = ZLibNative.ZLibStreamHandle.CreateForDeflate(compressionLevel, windowBits, memLevel, strategy);
System\IO\Compression\DeflateZLib\Inflater.cs (4)
22private readonly ZLibNative.ZLibStreamHandle _zlibStream; // The handle to the primary underlying zlib stream 31private Inflater(int windowBits, long uncompressedSize, ZLibNative.ZLibStreamHandle zlibStream) 364ZLibNative.ZLibStreamHandle zlibStream = ZLibNative.ZLibStreamHandle.CreateForInflate(windowBits);