1 write to _input
System.IO.Compression (1)
System\IO\Compression\DeflateManaged\InflaterManaged.cs (1)
86
_input
= new InputBuffer();
25 references to _input
System.IO.Compression (25)
System\IO\Compression\DeflateManaged\InflaterManaged.cs (25)
95
public void SetInput(Memory<byte> inputBytes) =>
_input
.SetInput(inputBytes);
98
_input
.SetInput(inputBytes, offset, length); // append the bytes
185
if (!
_input
.EnsureBitsAvailable(1))
188
_bfinal =
_input
.GetBits(1);
195
if (!
_input
.EnsureBitsAvailable(2))
201
_blockType = (BlockType)
_input
.GetBits(2);
280
_input
.SkipToByteBoundary();
288
int bits =
_input
.GetBits(8);
313
int bytesCopied = _output.CopyFrom(
_input
, _blockLength);
360
symbol = _literalLengthTree.GetNextSymbol(
_input
);
414
int bits =
_input
.GetBits(_extraBits);
433
_distanceCode = _distanceTree.GetNextSymbol(
_input
);
438
_distanceCode =
_input
.GetBits(5);
461
int bits =
_input
.GetBits(_extraBits);
516
_literalLengthCodeCount =
_input
.GetBits(5);
526
_distanceCodeCount =
_input
.GetBits(5);
536
_codeLengthCodeCount =
_input
.GetBits(4);
549
int bits =
_input
.GetBits(3);
578
if ((_lengthCode = _codeLengthTree.GetNextSymbol(
_input
)) < 0)
605
if (!
_input
.EnsureBitsAvailable(2))
618
repeatCount =
_input
.GetBits(2) + 3;
630
if (!
_input
.EnsureBitsAvailable(3))
636
repeatCount =
_input
.GetBits(3) + 3;
649
if (!
_input
.EnsureBitsAvailable(7))
655
repeatCount =
_input
.GetBits(7) + 11;