1 write to _inputBufferHandle
System.IO.Compression (1)
System\IO\Compression\DeflateZLib\Inflater.cs (1)
196_inputBufferHandle = inputBuffer.Pin();
3 references to _inputBufferHandle
System.IO.Compression (3)
System\IO\Compression\DeflateZLib\Inflater.cs (3)
197_zlibStream.NextIn = (IntPtr)_inputBufferHandle.Pointer; 329_inputBufferHandle.Dispose(); 333private unsafe bool IsInputBufferHandleAllocated => _inputBufferHandle.Pointer != default;