1 write to _inputBufferHandle
System.IO.Compression (1)
System\IO\Compression\DeflateZLib\Inflater.cs (1)
192
_inputBufferHandle
= inputBuffer.Pin();
3 references to _inputBufferHandle
System.IO.Compression (3)
System\IO\Compression\DeflateZLib\Inflater.cs (3)
193
_zlibStream.NextIn = (IntPtr)
_inputBufferHandle
.Pointer;
299
_inputBufferHandle
.Dispose();
312
private unsafe bool IsInputBufferHandleAllocated =>
_inputBufferHandle
.Pointer != default;