3 writes to _compressionLevel
System.IO.Compression (3)
System\IO\Compression\ZipArchiveEntry.cs (3)
153
_compressionLevel
= MapCompressionLevel(_generalPurposeBitFlag, CompressionMethod);
159
_compressionLevel
= compressionLevel;
178
_compressionLevel
= CompressionLevel.Optimal;
7 references to _compressionLevel
System.IO.Compression (7)
System\IO\Compression\ZipArchiveEntry.Async.cs (1)
813
bool useDeflate =
_compressionLevel
!= CompressionLevel.NoCompression;
System\IO\Compression\ZipArchiveEntry.cs (6)
160
if (
_compressionLevel
== CompressionLevel.NoCompression)
164
_generalPurposeBitFlag = MapDeflateCompressionOption(_generalPurposeBitFlag,
_compressionLevel
, CompressionMethod);
180
_generalPurposeBitFlag = MapDeflateCompressionOption(0,
_compressionLevel
, CompressionMethod);
1036
compressorStreamFactory = () => new DeflateStream(backingStream,
_compressionLevel
, leaveBackingStreamOpen);
1432
CompressionMethod =
_compressionLevel
== CompressionLevel.NoCompression
1865
bool useDeflate =
_compressionLevel
!= CompressionLevel.NoCompression;