1 write to _baseStream
System.IO.Compression (1)
System\IO\Compression\ZipCustomStreams.cs (1)
31_baseStream = baseStream;
22 references to _baseStream
System.IO.Compression (22)
System\IO\Compression\ZipCustomStreams.cs (22)
47return _baseStream.Length; 56return _baseStream.Position; 63_baseStream.Position = value; 67public override bool CanRead => !_isDisposed && _baseStream.CanRead; 69public override bool CanSeek => !_isDisposed && _baseStream.CanSeek; 71public override bool CanWrite => !_isDisposed && _baseStream.CanWrite; 102return _baseStream.Read(buffer, offset, count); 110return _baseStream.Read(buffer); 118return _baseStream.ReadByte(); 126return _baseStream.ReadAsync(buffer, offset, count, cancellationToken); 134return _baseStream.ReadAsync(buffer, cancellationToken); 142return _baseStream.Seek(offset, origin); 152_baseStream.SetLength(value); 161_baseStream.Write(buffer, offset, count); 170_baseStream.Write(source); 179_baseStream.WriteByte(value); 188return _baseStream.WriteAsync(buffer, offset, count, cancellationToken); 197return _baseStream.WriteAsync(buffer, cancellationToken); 214_baseStream.Flush(); 222return _baseStream.FlushAsync(cancellationToken); 232_baseStream.Dispose(); 246await _baseStream.DisposeAsync().ConfigureAwait(false);