1 write to _baseStream
System.IO.Compression (1)
System\IO\Compression\ZipCustomStreams.cs (1)
28_baseStream = baseStream;
21 references to _baseStream
System.IO.Compression (21)
System\IO\Compression\ZipCustomStreams.cs (21)
43return _baseStream.Length; 52return _baseStream.Position; 59_baseStream.Position = value; 63public override bool CanRead => !_isDisposed && _baseStream.CanRead; 65public override bool CanSeek => !_isDisposed && _baseStream.CanSeek; 67public override bool CanWrite => !_isDisposed && _baseStream.CanWrite; 98return _baseStream.Read(buffer, offset, count); 106return _baseStream.Read(buffer); 114return _baseStream.ReadByte(); 122return _baseStream.ReadAsync(buffer, offset, count, cancellationToken); 130return _baseStream.ReadAsync(buffer, cancellationToken); 138return _baseStream.Seek(offset, origin); 147_baseStream.SetLength(value); 155_baseStream.Write(buffer, offset, count); 163_baseStream.Write(source); 171_baseStream.WriteByte(value); 179return _baseStream.WriteAsync(buffer, offset, count, cancellationToken); 187return _baseStream.WriteAsync(buffer, cancellationToken); 195_baseStream.Flush(); 203return _baseStream.FlushAsync(cancellationToken); 213_baseStream.Dispose();