File: System\Drawing\BufferedGraphicsManager.cs
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Project: src\src\System.Drawing.Common\src\System.Drawing.Common.csproj (System.Drawing.Common)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
namespace System.Drawing;
 
/// <summary>
///  The <see cref="BufferedGraphicsManager"/> is used for accessing a <see cref="BufferedGraphicsContext"/>.
/// </summary>
public static class BufferedGraphicsManager
{
    /// <summary>
    ///  Static constructor. Here, we hook the exit and unload events so we can clean up our context buffer.
    /// </summary>
    static BufferedGraphicsManager()
    {
        AppDomain.CurrentDomain.ProcessExit += OnShutdown;
        AppDomain.CurrentDomain.DomainUnload += OnShutdown;
        Current = new BufferedGraphicsContext();
    }
 
    /// <summary>
    ///  Retrieves the context associated with the app domain.
    /// </summary>
    public static BufferedGraphicsContext Current { get; }
 
    /// <summary>
    ///  Called on process exit
    /// </summary>
    private static void OnShutdown(object? sender, EventArgs e) => Current.Invalidate();
}