54 references to MatrixOrder
System.Drawing (1)
System.Drawing.cs (1)
44[assembly: System.Runtime.CompilerServices.TypeForwardedTo(typeof(System.Drawing.Drawing2D.MatrixOrder))]
System.Drawing.Common (53)
GlobalUsings.cs (1)
31global using MatrixOrder = System.Drawing.Drawing2D.MatrixOrder;
System\Drawing\Drawing2D\LinearGradientBrush.cs (8)
309public void MultiplyTransform(Matrix matrix) => MultiplyTransform(matrix, MatrixOrder.Prepend); 311public void MultiplyTransform(Matrix matrix, MatrixOrder order) 319public void TranslateTransform(float dx, float dy) => TranslateTransform(dx, dy, MatrixOrder.Prepend); 321public void TranslateTransform(float dx, float dy, MatrixOrder order) 327public void ScaleTransform(float sx, float sy) => ScaleTransform(sx, sy, MatrixOrder.Prepend); 329public void ScaleTransform(float sx, float sy, MatrixOrder order) 335public void RotateTransform(float angle) => RotateTransform(angle, MatrixOrder.Prepend); 337public void RotateTransform(float angle, MatrixOrder order)
System\Drawing\Drawing2D\Matrix.cs (12)
180public void Multiply(Matrix matrix) => Multiply(matrix, MatrixOrder.Prepend); 182public void Multiply(Matrix matrix, MatrixOrder order) 194public void Translate(float offsetX, float offsetY) => Translate(offsetX, offsetY, MatrixOrder.Prepend); 196public void Translate(float offsetX, float offsetY, MatrixOrder order) 202public void Scale(float scaleX, float scaleY) => Scale(scaleX, scaleY, MatrixOrder.Prepend); 204public void Scale(float scaleX, float scaleY, MatrixOrder order) 210public void Rotate(float angle) => Rotate(angle, MatrixOrder.Prepend); 212public void Rotate(float angle, MatrixOrder order) 218public void RotateAt(float angle, PointF point) => RotateAt(angle, point, MatrixOrder.Prepend); 219public void RotateAt(float angle, PointF point, MatrixOrder order) 222if (order == MatrixOrder.Prepend) 245public void Shear(float shearX, float shearY, MatrixOrder order)
System\Drawing\Drawing2D\PathGradientBrush.cs (8)
336public void MultiplyTransform(Matrix matrix) => MultiplyTransform(matrix, MatrixOrder.Prepend); 338public void MultiplyTransform(Matrix matrix, MatrixOrder order) 350public void TranslateTransform(float dx, float dy) => TranslateTransform(dx, dy, MatrixOrder.Prepend); 352public void TranslateTransform(float dx, float dy, MatrixOrder order) 358public void ScaleTransform(float sx, float sy) => ScaleTransform(sx, sy, MatrixOrder.Prepend); 360public void ScaleTransform(float sx, float sy, MatrixOrder order) 366public void RotateTransform(float angle) => RotateTransform(angle, MatrixOrder.Prepend); 368public void RotateTransform(float angle, MatrixOrder order)
System\Drawing\Graphics.cs (8)
619public void MultiplyTransform(Matrix matrix) => MultiplyTransform(matrix, MatrixOrder.Prepend); 624public void MultiplyTransform(Matrix matrix, MatrixOrder order) 631public void TranslateTransform(float dx, float dy) => TranslateTransform(dx, dy, MatrixOrder.Prepend); 633public void TranslateTransform(float dx, float dy, MatrixOrder order) => 636public void ScaleTransform(float sx, float sy) => ScaleTransform(sx, sy, MatrixOrder.Prepend); 638public void ScaleTransform(float sx, float sy, MatrixOrder order) => 641public void RotateTransform(float angle) => RotateTransform(angle, MatrixOrder.Prepend); 643public void RotateTransform(float angle, MatrixOrder order) =>
System\Drawing\Pen.cs (8)
459public void MultiplyTransform(Matrix matrix) => MultiplyTransform(matrix, MatrixOrder.Prepend); 464public void MultiplyTransform(Matrix matrix, MatrixOrder order) 483public void TranslateTransform(float dx, float dy) => TranslateTransform(dx, dy, MatrixOrder.Prepend); 488public void TranslateTransform(float dx, float dy, MatrixOrder order) 497public void ScaleTransform(float sx, float sy) => ScaleTransform(sx, sy, MatrixOrder.Prepend); 502public void ScaleTransform(float sx, float sy, MatrixOrder order) 511public void RotateTransform(float angle) => RotateTransform(angle, MatrixOrder.Prepend); 516public void RotateTransform(float angle, MatrixOrder order)
System\Drawing\TextureBrush.cs (8)
158public void MultiplyTransform(Matrix matrix) => MultiplyTransform(matrix, MatrixOrder.Prepend); 160public void MultiplyTransform(Matrix matrix, MatrixOrder order) 178public void TranslateTransform(float dx, float dy) => TranslateTransform(dx, dy, MatrixOrder.Prepend); 180public void TranslateTransform(float dx, float dy, MatrixOrder order) 190public void ScaleTransform(float sx, float sy) => ScaleTransform(sx, sy, MatrixOrder.Prepend); 192public void ScaleTransform(float sx, float sy, MatrixOrder order) 202public void RotateTransform(float angle) => RotateTransform(angle, MatrixOrder.Prepend); 204public void RotateTransform(float angle, MatrixOrder order)