System\Drawing\Drawing2D\LinearGradientBrush.cs (8)
309public void MultiplyTransform(Matrix matrix) => MultiplyTransform(matrix, MatrixOrder.Prepend);
311public void MultiplyTransform(Matrix matrix, MatrixOrder order)
319public void TranslateTransform(float dx, float dy) => TranslateTransform(dx, dy, MatrixOrder.Prepend);
321public void TranslateTransform(float dx, float dy, MatrixOrder order)
327public void ScaleTransform(float sx, float sy) => ScaleTransform(sx, sy, MatrixOrder.Prepend);
329public void ScaleTransform(float sx, float sy, MatrixOrder order)
335public void RotateTransform(float angle) => RotateTransform(angle, MatrixOrder.Prepend);
337public void RotateTransform(float angle, MatrixOrder order)
System\Drawing\Drawing2D\Matrix.cs (12)
180public void Multiply(Matrix matrix) => Multiply(matrix, MatrixOrder.Prepend);
182public void Multiply(Matrix matrix, MatrixOrder order)
194public void Translate(float offsetX, float offsetY) => Translate(offsetX, offsetY, MatrixOrder.Prepend);
196public void Translate(float offsetX, float offsetY, MatrixOrder order)
202public void Scale(float scaleX, float scaleY) => Scale(scaleX, scaleY, MatrixOrder.Prepend);
204public void Scale(float scaleX, float scaleY, MatrixOrder order)
210public void Rotate(float angle) => Rotate(angle, MatrixOrder.Prepend);
212public void Rotate(float angle, MatrixOrder order)
218public void RotateAt(float angle, PointF point) => RotateAt(angle, point, MatrixOrder.Prepend);
219public void RotateAt(float angle, PointF point, MatrixOrder order)
222if (order == MatrixOrder.Prepend)
245public void Shear(float shearX, float shearY, MatrixOrder order)
System\Drawing\Drawing2D\PathGradientBrush.cs (8)
336public void MultiplyTransform(Matrix matrix) => MultiplyTransform(matrix, MatrixOrder.Prepend);
338public void MultiplyTransform(Matrix matrix, MatrixOrder order)
350public void TranslateTransform(float dx, float dy) => TranslateTransform(dx, dy, MatrixOrder.Prepend);
352public void TranslateTransform(float dx, float dy, MatrixOrder order)
358public void ScaleTransform(float sx, float sy) => ScaleTransform(sx, sy, MatrixOrder.Prepend);
360public void ScaleTransform(float sx, float sy, MatrixOrder order)
366public void RotateTransform(float angle) => RotateTransform(angle, MatrixOrder.Prepend);
368public void RotateTransform(float angle, MatrixOrder order)
System\Drawing\Graphics.cs (8)
619public void MultiplyTransform(Matrix matrix) => MultiplyTransform(matrix, MatrixOrder.Prepend);
624public void MultiplyTransform(Matrix matrix, MatrixOrder order)
631public void TranslateTransform(float dx, float dy) => TranslateTransform(dx, dy, MatrixOrder.Prepend);
633public void TranslateTransform(float dx, float dy, MatrixOrder order) =>
636public void ScaleTransform(float sx, float sy) => ScaleTransform(sx, sy, MatrixOrder.Prepend);
638public void ScaleTransform(float sx, float sy, MatrixOrder order) =>
641public void RotateTransform(float angle) => RotateTransform(angle, MatrixOrder.Prepend);
643public void RotateTransform(float angle, MatrixOrder order) =>
System\Drawing\Pen.cs (8)
459public void MultiplyTransform(Matrix matrix) => MultiplyTransform(matrix, MatrixOrder.Prepend);
464public void MultiplyTransform(Matrix matrix, MatrixOrder order)
483public void TranslateTransform(float dx, float dy) => TranslateTransform(dx, dy, MatrixOrder.Prepend);
488public void TranslateTransform(float dx, float dy, MatrixOrder order)
497public void ScaleTransform(float sx, float sy) => ScaleTransform(sx, sy, MatrixOrder.Prepend);
502public void ScaleTransform(float sx, float sy, MatrixOrder order)
511public void RotateTransform(float angle) => RotateTransform(angle, MatrixOrder.Prepend);
516public void RotateTransform(float angle, MatrixOrder order)
System\Drawing\TextureBrush.cs (8)
158public void MultiplyTransform(Matrix matrix) => MultiplyTransform(matrix, MatrixOrder.Prepend);
160public void MultiplyTransform(Matrix matrix, MatrixOrder order)
178public void TranslateTransform(float dx, float dy) => TranslateTransform(dx, dy, MatrixOrder.Prepend);
180public void TranslateTransform(float dx, float dy, MatrixOrder order)
190public void ScaleTransform(float sx, float sy) => ScaleTransform(sx, sy, MatrixOrder.Prepend);
192public void ScaleTransform(float sx, float sy, MatrixOrder order)
202public void RotateTransform(float angle) => RotateTransform(angle, MatrixOrder.Prepend);
204public void RotateTransform(float angle, MatrixOrder order)