1 write to _maximumBuffer
System.Drawing.Common (1)
System\Drawing\BufferedGraphicsContext.cs (1)
64_maximumBuffer = value;
5 references to _maximumBuffer
System.Drawing.Common (5)
System\Drawing\BufferedGraphicsContext.cs (5)
37_maximumBuffer.Width = 75 * 3; 38_maximumBuffer.Height = 32 * 3; 49get => _maximumBuffer; 59if (value.Width * value.Height < _maximumBuffer.Width * _maximumBuffer.Height)