System\Drawing\Drawing2D\Matrix.cs (6)
180public void Multiply(Matrix matrix) => Multiply(matrix, MatrixOrder.Prepend);
194public void Translate(float offsetX, float offsetY) => Translate(offsetX, offsetY, MatrixOrder.Prepend);
202public void Scale(float scaleX, float scaleY) => Scale(scaleX, scaleY, MatrixOrder.Prepend);
210public void Rotate(float angle) => Rotate(angle, MatrixOrder.Prepend);
218public void RotateAt(float angle, PointF point) => RotateAt(angle, point, MatrixOrder.Prepend);
222if (order == MatrixOrder.Prepend)