1 write to _nativeState
System.Drawing.Common (1)
System\Drawing\Drawing2D\GraphicsState.cs (1)
10
internal GraphicsState(int nativeState) =>
_nativeState
= nativeState;
2 references to _nativeState
System.Drawing.Common (2)
System\Drawing\Graphics.cs (2)
3460
CheckStatus(PInvokeGdiPlus.GdipRestoreGraphics(NativeGraphics, (uint)gstate.
_nativeState
));
3461
PopContext(gstate.
_nativeState
);