| File: System\Data\ProviderBase\DbConnectionInternal.cs | Web Access |
| Project: src\runtime\src\libraries\System.Data.OleDb\src\System.Data.OleDb.csproj (System.Data.OleDb) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Data.Common; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; using SysTx = System.Transactions; namespace System.Data.ProviderBase { internal abstract partial class DbConnectionInternal { internal void ActivateConnection(SysTx.Transaction? transaction) { // Internal method called from the connection pooler so we don't expose // the Activate method publicly. #if DEBUG int activateCount = Interlocked.Increment(ref _activateCount); Debug.Assert(1 == activateCount, "activated multiple times?"); #endif // DEBUG Activate(transaction); PerformanceCounters!.NumberOfActiveConnections.Increment(); } internal virtual void CloseConnection(DbConnection owningObject, DbConnectionFactory connectionFactory) { // The implementation here is the implementation required for the // "open" internal connections, since our own private "closed" // singleton internal connection objects override this method to // prevent anything funny from happening (like disposing themselves // or putting them into a connection pool) // // Derived class should override DbConnectionInternal.Deactivate and DbConnectionInternal.Dispose // for cleaning up after DbConnection.Close // protected override void Deactivate() { // override DbConnectionInternal.Close // // do derived class connection deactivation for both pooled & non-pooled connections // } // public override void Dispose() { // override DbConnectionInternal.Close // // do derived class cleanup // base.Dispose(); // } // // overriding DbConnection.Close is also possible, but must provider for their own synchronization // public override void Close() { // override DbConnection.Close // base.Close(); // // do derived class outer connection for both pooled & non-pooled connections // // user must do their own synchronization here // } // // if the DbConnectionInternal derived class needs to close the connection it should // delegate to the DbConnection if one exists or directly call dispose // DbConnection owningObject = (DbConnection)Owner; // if (null != owningObject) { // owningObject.Close(); // force the closed state on the outer object. // } // else { // Dispose(); // } // //////////////////////////////////////////////////////////////// // DON'T MESS WITH THIS CODE UNLESS YOU KNOW WHAT YOU'RE DOING! //////////////////////////////////////////////////////////////// Debug.Assert(null != owningObject, "null owningObject"); Debug.Assert(null != connectionFactory, "null connectionFactory"); // if an exception occurs after the state change but before the try block // the connection will be stuck in OpenBusy state. The commented out try-catch // block doesn't really help because a ThreadAbort during the finally block // would just revert the connection to a bad state. // Open->Closed: guarantee internal connection is returned to correct pool if (connectionFactory.SetInnerConnectionFrom(owningObject, DbConnectionOpenBusy.SingletonInstance, this)) { // Lock to prevent race condition with cancellation lock (this) { object? lockToken = ObtainAdditionalLocksForClose(); try { PrepareForCloseConnection(); DbConnectionPool? connectionPool = Pool; // Detach from enlisted transactions that are no longer active on close DetachCurrentTransactionIfEnded(); // The singleton closed classes won't have owners and // connection pools, and we won't want to put them back // into the pool. if (null != connectionPool) { connectionPool.PutObject(this, owningObject); // PutObject calls Deactivate for us... // NOTE: Before we leave the PutObject call, another // thread may have already popped the connection from // the pool, so don't expect to be able to verify it. } else { Deactivate(); // ensure we de-activate non-pooled connections, or the data readers and transactions may not get cleaned up... PerformanceCounters!.HardDisconnectsPerSecond.Increment(); // To prevent an endless recursion, we need to clear // the owning object before we call dispose so that // we can't get here a second time... Ordinarily, I // would call setting the owner to null a hack, but // this is safe since we're about to dispose the // object and it won't have an owner after that for // certain. _owningObject.Target = null; if (IsTransactionRoot) { SetInStasis(); } else { PerformanceCounters.NumberOfNonPooledConnections.Decrement(); Dispose(); } } } finally { ReleaseAdditionalLocksForClose(lockToken); // if a ThreadAbort puts us here then its possible the outer connection will not reference // this and this will be orphaned, not reclaimed by object pool until outer connection goes out of scope. connectionFactory.SetInnerConnectionEvent(owningObject, DbConnectionClosedPreviouslyOpened.SingletonInstance); } } } } public virtual void Dispose() { _connectionPool = null; _performanceCounters = null; _connectionIsDoomed = true; _enlistedTransactionOriginal = null; // should not be disposed // Dispose of the _enlistedTransaction since it is a clone // of the original reference. // _enlistedTransaction can be changed by another thread (TX end event) Interlocked.Exchange(ref _enlistedTransaction, null)?.Dispose(); } } }