4 writes to _state
System.Data.OleDb (4)
System\Data\ProviderBase\DbConnectionPoolGroup.cs (4)
59_state = PoolGroupStateActive; 257_state = PoolGroupStateActive; 316_state = PoolGroupStateIdle; 320_state = PoolGroupStateDisabled;
8 references to _state
System.Data.OleDb (8)
System\Data\ProviderBase\DbConnectionPoolGroup.cs (8)
98return (PoolGroupStateDisabled == _state); 221Debug.Assert(PoolGroupStateDisabled == _state, "state should be disabled"); 231Debug.Assert(PoolGroupStateActive == _state, "state should be active since a pool exists and lock holds"); 255if (PoolGroupStateIdle == _state) 259return (PoolGroupStateActive == _state); 314if (PoolGroupStateActive == _state) 318else if (PoolGroupStateIdle == _state) 323return (PoolGroupStateDisabled == _state);