4 writes to _state
System.Data.OleDb (4)
System\Data\ProviderBase\DbConnectionPoolGroup.cs (4)
59
_state
= PoolGroupStateActive;
257
_state
= PoolGroupStateActive;
316
_state
= PoolGroupStateIdle;
320
_state
= PoolGroupStateDisabled;
8 references to _state
System.Data.OleDb (8)
System\Data\ProviderBase\DbConnectionPoolGroup.cs (8)
98
return (PoolGroupStateDisabled ==
_state
);
221
Debug.Assert(PoolGroupStateDisabled ==
_state
, "state should be disabled");
231
Debug.Assert(PoolGroupStateActive ==
_state
, "state should be active since a pool exists and lock holds");
255
if (PoolGroupStateIdle ==
_state
)
259
return (PoolGroupStateActive ==
_state
);
314
if (PoolGroupStateActive ==
_state
)
318
else if (PoolGroupStateIdle ==
_state
)
323
return (PoolGroupStateDisabled ==
_state
);