48 references to NodeColor
System.Data.Common (48)
System\Data\RbTree.cs (48)
131_pageTable[0]!._slots[0]._nodeColor = NodeColor.black; 377Debug.Assert(page._slots[slotId]._nodeColor == NodeColor.red, "node not cleared"); 648SetColor(z_id, NodeColor.black); 741SetColor(x_id, NodeColor.red); 745while (color(Parent(x_id)) == NodeColor.red) 750if (color(y_id) == NodeColor.red) // my right uncle is red 752SetColor(Parent(x_id), NodeColor.black); // x.parent.color = Color.black; 753SetColor(y_id, NodeColor.black); 754SetColor(Parent(Parent(x_id)), NodeColor.red); // x.parent.parent.color = Color.red; 765SetColor(Parent(x_id), NodeColor.black); // x.parent.color = Color.black; 766SetColor(Parent(Parent(x_id)), NodeColor.red); // x.parent.parent.color = Color.red; 773if (color(y_id) == NodeColor.red) // if (y.color == Color.red) // my right uncle is red 775SetColor(Parent(x_id), NodeColor.black); 776SetColor(y_id, NodeColor.black); 777SetColor(Parent(Parent(x_id)), NodeColor.red); // x.parent.parent.color = Color.red; 788SetColor(Parent(x_id), NodeColor.black); // x.parent.color = Color.black; 789SetColor(Parent(Parent(x_id)), NodeColor.red); // x.parent.parent.color = Color.red; 796SetColor(root, NodeColor.black); 798SetColor(root_id, NodeColor.black); 969if (color(y_id) == NodeColor.black) 1104while (((root_id == NIL ? root : root_id) != x_id) && color(x_id) == NodeColor.black) 1119if (color(w_id) == NodeColor.red) 1121SetColor(w_id, NodeColor.black); 1122SetColor(px_id, NodeColor.red); 1127if (color(Left(w_id)) == NodeColor.black && color(Right(w_id)) == NodeColor.black) 1129SetColor(w_id, NodeColor.red); 1135if (color(Right(w_id)) == NodeColor.black) 1137SetColor(Left(w_id), NodeColor.black); 1138SetColor(w_id, NodeColor.red); 1144SetColor(px_id, NodeColor.black); 1145SetColor(Right(w_id), NodeColor.black); 1155if (color(w_id) == NodeColor.red) 1157SetColor(w_id, NodeColor.black); 1160SetColor(px_id, NodeColor.red); 1168SetColor(px_id, NodeColor.red); 1179if (color(Right(w_id)) == NodeColor.black && color(Left(w_id)) == NodeColor.black) 1181SetColor(w_id, NodeColor.red); 1187if (color(Left(w_id)) == NodeColor.black) 1189SetColor(Right(w_id), NodeColor.black); 1190SetColor(w_id, NodeColor.red); 1196SetColor(px_id, NodeColor.black); 1197SetColor(Left(w_id), NodeColor.black); 1206SetColor(x_id, NodeColor.black); 1707private void SetColor(int nodeId, NodeColor color) 1822private NodeColor color(int nodeId) 1881internal NodeColor _nodeColor;