| File: System\Diagnostics\SwitchElementsCollection.cs | Web Access |
| Project: src\runtime\src\libraries\System.Configuration.ConfigurationManager\src\System.Configuration.ConfigurationManager.csproj (System.Configuration.ConfigurationManager) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Collections; using System.Collections.Specialized; using System.Configuration; using System.Xml; namespace System.Diagnostics { [ConfigurationCollection(typeof(SwitchElement))] internal sealed class SwitchElementsCollection : ConfigurationElementCollection { public new SwitchElement this[string name] => (SwitchElement)BaseGet(name); public override ConfigurationElementCollectionType CollectionType => ConfigurationElementCollectionType.AddRemoveClearMap; protected override ConfigurationElement CreateNewElement() => new SwitchElement(); protected override object GetElementKey(ConfigurationElement element) => ((SwitchElement)element).Name; } internal sealed class SwitchElement : ConfigurationElement { private static readonly ConfigurationPropertyCollection _properties = new ConfigurationPropertyCollection(); private static readonly ConfigurationProperty _propName = new("name", typeof(string), "", ConfigurationPropertyOptions.IsRequired | ConfigurationPropertyOptions.IsKey); private static readonly ConfigurationProperty _propValue = new("value", typeof(string), null, ConfigurationPropertyOptions.IsRequired); private StringDictionary _attributes; static SwitchElement() { _properties.Add(_propName); _properties.Add(_propValue); } public StringDictionary Attributes => _attributes ??= new StringDictionary(); [ConfigurationProperty("name", DefaultValue = "", IsRequired = true, IsKey = true)] public string Name => (string)this[_propName]; protected internal override ConfigurationPropertyCollection Properties => _properties; [ConfigurationProperty("value", IsRequired = true)] public string Value => (string)this[_propValue]; // Our optional attributes implementation is little convoluted as there is // no such first class mechanism from the config system. We basically cache // any "unrecognized" attribute here and serialize it out later. protected override bool OnDeserializeUnrecognizedAttribute(string name, string value) { Attributes.Add(name, value); return true; } // We need to serialize optional attributes here, a better place would have // been inside SerializeElement but the base class implementation from // ConfigurationElement doesn't take into account for derived class doing // extended serialization, it basically writes out child element that // forces the element closing syntax, so any attribute serialization needs // to happen before normal element serialization from ConfigurationElement. // This means we would write out custom attributes ahead of normal ones. // The other alternative would be to re-implement the entire routine here // which is an overkill and a maintenance issue. protected override void PreSerialize(XmlWriter writer) { if (_attributes != null) { IDictionaryEnumerator e = (IDictionaryEnumerator)_attributes.GetEnumerator(); while (e.MoveNext()) { string xmlValue = (string)e.Value; string xmlName = (string)e.Key; if ((xmlValue != null) && (writer != null)) { writer.WriteAttributeString(xmlName, xmlValue); } } } } // Account for optional attributes from custom listeners. protected internal override bool SerializeElement(XmlWriter writer, bool serializeCollectionKey) { bool DataToWrite = base.SerializeElement(writer, serializeCollectionKey); DataToWrite = DataToWrite || ((_attributes != null) && (_attributes.Count > 0)); return DataToWrite; } protected internal override void Unmerge(ConfigurationElement sourceElement, ConfigurationElement parentElement, ConfigurationSaveMode saveMode) { base.Unmerge(sourceElement, parentElement, saveMode); // Unmerge the optional attributes cache as well SwitchElement le = sourceElement as SwitchElement; if ((le != null) && (le._attributes != null)) this._attributes = le._attributes; } internal void ResetProperties() { // Blow away any UnrecognizedAttributes that we have deserialized earlier. if (_attributes != null) { _attributes.Clear(); _properties.Clear(); _properties.Add(_propName); _properties.Add(_propValue); } } } }