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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Collections;
using System.Collections.Generic;
namespace System.ComponentModel
{
/// <summary>
/// This is a hashtable that stores object keys as weak references.
/// It monitors memory usage and will periodically scavenge the
/// hash table to clean out dead references.
/// </summary>
internal sealed class WeakHashtable : Hashtable
{
private static readonly IEqualityComparer s_comparer = new WeakKeyComparer();
private long _lastGlobalMem;
private int _lastHashCount;
internal WeakHashtable() : base(s_comparer)
{
}
/// <summary>
/// Override of Item that wraps a weak reference around the
/// key and performs a scavenge.
/// </summary>
public void SetWeak(object key, object value)
{
ScavengeKeys();
this[new EqualityWeakReference(key)] = value;
}
/// <summary>
/// This method checks to see if it is necessary to
/// scavenge keys, and if it is it performs a scan
/// of all keys to see which ones are no longer valid.
/// To determine if we need to scavenge keys we need to
/// try to track the current GC memory. Our rule of
/// thumb is that if GC memory is decreasing and our
/// key count is constant we need to scavenge. We
/// will need to see if this is too often for extreme
/// use cases like the CompactFramework (they add
/// custom type data for every object at design time).
/// </summary>
private void ScavengeKeys()
{
int hashCount = Count;
if (hashCount == 0)
{
return;
}
if (_lastHashCount == 0)
{
_lastHashCount = hashCount;
return;
}
long globalMem = GC.GetTotalMemory(false);
if (_lastGlobalMem == 0)
{
_lastGlobalMem = globalMem;
return;
}
float memDelta = (globalMem - _lastGlobalMem) / (float)_lastGlobalMem;
float hashDelta = (hashCount - _lastHashCount) / (float)_lastHashCount;
if (memDelta < 0 && hashDelta >= 0)
{
// Perform a scavenge through our keys, looking
// for dead references.
List<object>? cleanupList = null;
foreach (object o in Keys)
{
if (o is WeakReference wr && !wr.IsAlive)
{
cleanupList ??= new List<object>();
cleanupList.Add(wr);
}
}
if (cleanupList != null)
{
foreach (object o in cleanupList)
{
Remove(o);
}
}
}
_lastGlobalMem = globalMem;
_lastHashCount = hashCount;
}
private sealed class WeakKeyComparer : IEqualityComparer
{
bool IEqualityComparer.Equals(object? x, object? y)
{
if (x == null)
{
return y == null;
}
if (y != null && x.GetHashCode() == y.GetHashCode())
{
if (x is WeakReference wX)
{
if (!wX.IsAlive)
{
return false;
}
x = wX.Target;
}
if (y is WeakReference wY)
{
if (!wY.IsAlive)
{
return false;
}
y = wY.Target;
}
return object.ReferenceEquals(x, y);
}
return false;
}
int IEqualityComparer.GetHashCode(object obj) => obj.GetHashCode();
}
/// <summary>
/// A subclass of WeakReference that overrides GetHashCode and
/// Equals so that the weak reference returns the same equality
/// semantics as the object it wraps. This will always return
/// the object's hash code and will return True for a Equals
/// comparison of the object it is wrapping. If the object
/// it is wrapping has finalized, Equals always returns false.
/// </summary>
private sealed class EqualityWeakReference : WeakReference
{
private readonly int _hashCode;
internal EqualityWeakReference(object o) : base(o)
{
_hashCode = o.GetHashCode();
}
public override bool Equals(object? o)
{
if (o?.GetHashCode() != _hashCode)
{
return false;
}
if (o == this || (IsAlive && ReferenceEquals(o, Target)))
{
return true;
}
return false;
}
public override int GetHashCode() => _hashCode;
}
}
}
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