File: System\ComponentModel\Design\Serialization\IDesignerLoaderService.cs
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Project: src\src\libraries\System.ComponentModel.TypeConverter\src\System.ComponentModel.TypeConverter.csproj (System.ComponentModel.TypeConverter)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using System.Collections;
 
namespace System.ComponentModel.Design.Serialization
{
    /// <summary>
    /// This interface may be optionally implemented by the designer loader to provide
    /// load services to outside components. It provides support for asynchronous loading
    /// of the designer and allows other objects to initiate a reload of othe
    /// design surface. Designer loaders do not need to implement this but it is
    /// recommended. We do not directly put this on DesignerLoader so we can prevent
    /// outside objects from interacting with the main methods of a designer loader.
    /// These should only be called by the designer host.
    /// </summary>
    public interface IDesignerLoaderService
    {
        /// <summary>
        /// Adds a load dependency to this loader. This indicates that some other
        /// object is also participating in the load, and that the designer loader
        /// should not call EndLoad on the loader host until all load dependencies
        /// have called DependentLoadComplete on the designer loader.
        /// </summary>
        void AddLoadDependency();
 
        /// <summary>
        /// This is called by any object that has previously called
        /// AddLoadDependency to signal that the dependent load has completed.
        /// The caller should pass either an empty collection or null to indicate
        /// a successful load, or a collection of exceptions that indicate the
        /// reason(s) for failure.
        /// </summary>
        void DependentLoadComplete(bool successful, ICollection? errorCollection);
 
        /// <summary>
        /// This can be called by an outside object to request that the loader
        /// reload the design document. If it supports reloading and wants to
        /// comply with the reload, the designer loader should return true. Otherwise
        /// it should return false, indicating that the reload will not occur.
        /// Callers should not rely on the reload happening immediately; the
        /// designer loader may schedule this for some other time, or it may
        /// try to reload at once.
        /// </summary>
        bool Reload();
    }
}