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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Collections;
namespace System.ComponentModel.Design.Serialization
{
/// <summary>
/// IDesignerLoaderHost. This is an extension of IDesignerHost that is passed
/// to the designer loader in the BeginLoad method. It is isolated from
/// IDesignerHost to emphasize that all loading and reloading of the design
/// document actually should be initiated by the designer loader, and not by
/// the designer host. However, the loader must inform the designer host that
/// it wishes to invoke a load or reload.
/// </summary>
public interface IDesignerLoaderHost : IDesignerHost
{
/// <summary>
/// This is called by the designer loader to indicate that the load has
/// terminated. If there were errors, they should be passed in the errorCollection
/// as a collection of exceptions (if they are not exceptions the designer
/// loader host may just call ToString on them). If the load was successful then
/// errorCollection should either be null or contain an empty collection.
/// </summary>
void EndLoad(string baseClassName, bool successful, ICollection? errorCollection);
/// <summary>
/// This is called by the designer loader when it wishes to reload the
/// design document. The reload will happen immediately so the caller
/// should ensure that it is in a state where BeginLoad may be called again.
/// </summary>
void Reload();
}
/// <summary>
/// IgnoreErrorsDuringReload - specifies whether errors should be ignored when Reload() is called.
/// We only allow to set to true if we CanReloadWithErrors. If we cannot
/// we simply ignore rather than throwing an exception. We probably should,
/// but we are avoiding localization.
/// CanReloadWithErrors - specifies whether it is possible to reload with errors. There are certain
/// scenarios where errors cannot be ignored.
/// </summary>
public interface IDesignerLoaderHost2 : IDesignerLoaderHost
{
bool IgnoreErrorsDuringReload { get; set; }
bool CanReloadWithErrors { get; set; }
}
}
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