| File: System\ComponentModel\Design\Serialization\IDesignerLoaderHost.cs | Web Access |
| Project: src\runtime\src\libraries\System.ComponentModel.TypeConverter\src\System.ComponentModel.TypeConverter.csproj (System.ComponentModel.TypeConverter) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Collections; namespace System.ComponentModel.Design.Serialization { /// <summary> /// IDesignerLoaderHost. This is an extension of IDesignerHost that is passed /// to the designer loader in the BeginLoad method. It is isolated from /// IDesignerHost to emphasize that all loading and reloading of the design /// document actually should be initiated by the designer loader, and not by /// the designer host. However, the loader must inform the designer host that /// it wishes to invoke a load or reload. /// </summary> public interface IDesignerLoaderHost : IDesignerHost { /// <summary> /// This is called by the designer loader to indicate that the load has /// terminated. If there were errors, they should be passed in the errorCollection /// as a collection of exceptions (if they are not exceptions the designer /// loader host may just call ToString on them). If the load was successful then /// errorCollection should either be null or contain an empty collection. /// </summary> void EndLoad(string baseClassName, bool successful, ICollection? errorCollection); /// <summary> /// This is called by the designer loader when it wishes to reload the /// design document. The reload will happen immediately so the caller /// should ensure that it is in a state where BeginLoad may be called again. /// </summary> void Reload(); } /// <summary> /// IgnoreErrorsDuringReload - specifies whether errors should be ignored when Reload() is called. /// We only allow to set to true if we CanReloadWithErrors. If we cannot /// we simply ignore rather than throwing an exception. We probably should, /// but we are avoiding localization. /// CanReloadWithErrors - specifies whether it is possible to reload with errors. There are certain /// scenarios where errors cannot be ignored. /// </summary> public interface IDesignerLoaderHost2 : IDesignerLoaderHost { bool IgnoreErrorsDuringReload { get; set; } bool CanReloadWithErrors { get; set; } } }