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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Globalization;
namespace System.ComponentModel
{
/// <summary>
/// Provides a type converter to convert Unicode character objects to and from various
/// other representations.
/// </summary>
public class CharConverter : TypeConverter
{
/// <summary>
/// Gets a value indicating whether this converter can convert an object in the given
/// source type to a Unicode character object using the specified context.
/// </summary>
public override bool CanConvertFrom(ITypeDescriptorContext? context, Type sourceType)
{
return sourceType == typeof(string) || base.CanConvertFrom(context, sourceType);
}
/// <summary>
/// Converts the given object to another type.
/// </summary>
public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type destinationType)
{
if (destinationType == typeof(string) && value is char charValue)
{
if (charValue == '\0')
{
return string.Empty;
}
}
return base.ConvertTo(context, culture, value, destinationType);
}
/// <summary>
/// Converts the given object to a Unicode character object.
/// </summary>
public override object? ConvertFrom(ITypeDescriptorContext? context, CultureInfo? culture, object value)
{
if (value is string text)
{
if (text.Length > 1)
{
text = text.Trim();
}
if (text.Length > 0)
{
if (text.Length != 1)
{
throw new FormatException(SR.Format(SR.ConvertInvalidPrimitive, text, nameof(Char)));
}
return text[0];
}
return '\0';
}
return base.ConvertFrom(context, culture, value);
}
}
}
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