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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Diagnostics.CodeAnalysis;
namespace System.ComponentModel
{
/// <summary>
/// Specifies the editor to use to change a property. This class cannot be inherited.
/// </summary>
[AttributeUsage(AttributeTargets.All, AllowMultiple = true, Inherited = true)]
public sealed class EditorAttribute : Attribute
{
private string? _typeId;
/// <summary>
/// Initializes a new instance of the <see cref='System.ComponentModel.EditorAttribute'/> class
/// with the default editor, which is no editor.
/// </summary>
public EditorAttribute()
{
EditorTypeName = string.Empty;
EditorBaseTypeName = string.Empty;
}
/// <summary>
/// Initializes a new instance of the <see cref='System.ComponentModel.EditorAttribute'/> class with the type name and base type
/// name of the editor.
/// </summary>
public EditorAttribute(string typeName, string? baseTypeName)
{
ArgumentNullException.ThrowIfNull(typeName);
EditorTypeName = typeName;
EditorBaseTypeName = baseTypeName;
}
/// <summary>
/// Initializes a new instance of the <see cref='System.ComponentModel.EditorAttribute'/> class.
/// </summary>
public EditorAttribute(string typeName, Type baseType)
{
ArgumentNullException.ThrowIfNull(typeName);
ArgumentNullException.ThrowIfNull(baseType);
EditorTypeName = typeName;
EditorBaseTypeName = baseType.AssemblyQualifiedName;
}
/// <summary>
/// Initializes a new instance of the <see cref='System.ComponentModel.EditorAttribute'/> class.
/// </summary>
public EditorAttribute(Type type, Type baseType)
{
ArgumentNullException.ThrowIfNull(type);
ArgumentNullException.ThrowIfNull(baseType);
EditorTypeName = type.AssemblyQualifiedName!;
EditorBaseTypeName = baseType.AssemblyQualifiedName;
}
/// <summary>
/// Gets the name of the base class or interface serving as a lookup key for this editor.
/// </summary>
public string? EditorBaseTypeName { get; }
/// <summary>
/// Gets the name of the editor class.
/// </summary>
public string EditorTypeName { get; }
/// <summary>
/// This defines a unique ID for this attribute type. It is used
/// by filtering algorithms to identify two attributes that are
/// the same type. For most attributes, this just returns the
/// Type instance for the attribute. EditorAttribute overrides
/// this to include the type of the editor base type.
/// </summary>
public override object TypeId
{
get
{
if (_typeId == null)
{
string baseType = EditorBaseTypeName ?? string.Empty;
int comma = baseType.IndexOf(',');
if (comma != -1)
{
baseType = baseType.Substring(0, comma);
}
_typeId = GetType().FullName + baseType;
}
return _typeId;
}
}
public override bool Equals(object? obj)
{
if (obj == this)
{
return true;
}
return obj is EditorAttribute other
&& other.EditorTypeName == EditorTypeName
&& other.EditorBaseTypeName == EditorBaseTypeName;
}
public override int GetHashCode() => base.GetHashCode();
}
}
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