1 write to _key
System.ComponentModel.Primitives (1)
System\ComponentModel\EventHandlerList.cs (1)
118_key = key;
2 references to _key
System.ComponentModel.Primitives (2)
System\ComponentModel\EventHandlerList.cs (2)
79AddHandler(currentListEntry._key, currentListEntry._handler); 91if (found._key == key)