1 write to _key
System.ComponentModel.Primitives (1)
System\ComponentModel\EventHandlerList.cs (1)
118
_key
= key;
2 references to _key
System.ComponentModel.Primitives (2)
System\ComponentModel\EventHandlerList.cs (2)
79
AddHandler(currentListEntry.
_key
, currentListEntry._handler);
91
if (found.
_key
== key)