File: src\libraries\Common\src\System\Collections\Generic\BitHelper.cs
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Project: src\src\libraries\System.Collections\src\System.Collections.csproj (System.Collections)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using System.Diagnostics;
 
namespace System.Collections.Generic
{
    internal ref struct BitHelper
    {
        private const int IntSize = sizeof(int) * 8;
        private readonly Span<int> _span;
 
        internal BitHelper(Span<int> span, bool clear)
        {
            if (clear)
            {
                span.Clear();
            }
            _span = span;
        }
 
        internal void MarkBit(int bitPosition)
        {
            Debug.Assert(bitPosition >= 0);
 
            uint bitArrayIndex = (uint)bitPosition / IntSize;
 
            // Workaround for https://github.com/dotnet/runtime/issues/72004
            Span<int> span = _span;
            if (bitArrayIndex < (uint)span.Length)
            {
                span[(int)bitArrayIndex] |= (1 << (int)((uint)bitPosition % IntSize));
            }
        }
 
        internal bool IsMarked(int bitPosition)
        {
            Debug.Assert(bitPosition >= 0);
 
            uint bitArrayIndex = (uint)bitPosition / IntSize;
 
            // Workaround for https://github.com/dotnet/runtime/issues/72004
            Span<int> span = _span;
            return
                bitArrayIndex < (uint)span.Length &&
                (span[(int)bitArrayIndex] & (1 << ((int)((uint)bitPosition % IntSize)))) != 0;
        }
 
        /// <summary>How many ints must be allocated to represent n bits. Returns (n+31)/32, but avoids overflow.</summary>
        internal static int ToIntArrayLength(int n) => n > 0 ? ((n - 1) / IntSize + 1) : 0;
    }
}