4 writes to _index
System.Collections (4)
System\Collections\Generic\PriorityQueue.cs (4)
997_index = 0; 1018_index++; 1032_index = _queue._size + 1; 1050_index = 0;
2 references to _index
System.Collections (2)
System\Collections\Generic\PriorityQueue.cs (2)
1015if (_version == localQueue._version && ((uint)_index < (uint)localQueue._size)) 1017_current = localQueue._nodes[_index];