4 writes to _index
System.Collections (4)
System\Collections\Generic\PriorityQueue.cs (4)
997
_index
= 0;
1023
_index
++;
1028
_index
= -1;
1045
_index
= 0;
2 references to _index
System.Collections (2)
System\Collections\Generic\PriorityQueue.cs (2)
1020
if ((uint)
_index
< (uint)localQueue._size)
1022
_current = localQueue._nodes[
_index
];