2 writes to _isDisposed
System.Collections.Concurrent (2)
System\Collections\Concurrent\BlockingCollection.cs (2)
216_isDisposed = false; 1507_isDisposed = true;
3 references to _isDisposed
System.Collections.Concurrent (3)
System\Collections\Concurrent\BlockingCollection.cs (3)
1502if (!_isDisposed) 1678if (collections[i]._isDisposed) 1724ObjectDisposedException.ThrowIf(_isDisposed, this);