7 writes to _budget
System.Collections.Concurrent (7)
System\Collections\Concurrent\ConcurrentDictionary.cs (7)
229
_budget
= buckets.Length / locks.Length;
352
_budget
= tables._buckets.Length / tables._locks.Length;
727
_budget
= Math.Max(1, newTables._buckets.Length / newTables._locks.Length);
2000
_budget
= 2 * _budget;
2003
_budget
= int.MaxValue;
2020
_budget
= int.MaxValue;
2067
_budget
= Math.Max(1, newBuckets.Length / newLocks.Length);
5 references to _budget
System.Collections.Concurrent (5)
System\Collections\Concurrent\ConcurrentDictionary.cs (5)
349
if (
_budget
== 0)
1040
if (tables._countPerLock[lockNo] >
_budget
)
2000
_budget = 2 *
_budget
;
2001
if (
_budget
< 0)
2511
if (tables._countPerLock[lockNo] > Dictionary.
_budget
)